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May 12th, 2011, 05:22 AM
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Major
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Join Date: Feb 2009
Location: Me a viking
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Re: Ulm: Order of the Black Rose v0.28b
Making a host of flying units is problematic, as there is no reason for the player to keep them with the machine.
Dunno if it's possible, but if you could duplicate the flying carpets effect somehow it would be perfect for the flying machine. Something like the underwater commanders that can bring troops under seas, but with flying instead.
Can you make commander summons with preset items? In that case you could make a cursed copy of the flying carpet and call it something appripriate, then make the machine equip it by default.
An alternative to steam engine would be a spring driven mechanism that is painstakingly wound up after each flight, there is flying toys that work this way. Also thematically in line for example with clockwork horrors which are already in the game.
Alternately, make it a remote attack spell. Where the flying machine is a "single use" contraption that only takes part in one battle (disappears after battle like gladiators), but brings along a small unit of elite troops led by a engineer (a special commander with A1 perhaps?). I kinda like the idea of Ulm having a remote attack spell in the construction school.
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May 22nd, 2011, 04:03 PM
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Major General
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Join Date: Jun 2009
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Re: Ulm: Order of the Black Rose v0.28b
Ulm Black Rose is being added to the Mod Compatibility project. This required a little tinkering with the MC .dm file (which is now v0.281b). Nothing else has notably changed, but anyone interested in the MC project version will want to redownload to get the new .dm file.
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May 25th, 2011, 01:49 AM
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Major General
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Join Date: Jun 2009
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Re: Ulm: Order of the Black Rose v0.28b
I am awesome, and forgot to include sprites the last time I uploaded. Also forgot to specify pretenders for the MC version. Fixed.
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July 12th, 2011, 03:12 PM
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Captain
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Join Date: Aug 2008
Location: Finland
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Re: Ulm: Order of the Black Rose v0.28b
Squirrelloids 'MC version' is not actually MC Compatible. Sombre is working on a real MC version of it here. It should be up sooner than later.
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August 15th, 2011, 06:39 PM
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Major General
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Join Date: Jun 2009
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Re: Ulm: Order of the Black Rose v0.28b
In my defense, svarogia wasn't part of the MC project when i submitted my version for approval =P
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October 7th, 2011, 05:57 PM
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Second Lieutenant
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Join Date: Jun 2011
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Re: Ulm: Order of the Black Rose v0.28b
Some random impression:
A full scale build can work, although Ulm still can benefit much from Nature.
Ulm is guaranteed Death Access at Construction 6. Also, this death access has a forge bonus of 35, gets occasional Nature picks and autocasts Gaias Bless (resistance to all elements) in battle. The spell you are looking for is icon of the forge. Since they can forge Fire Skulls very cheaply, they get you into Fire.
Ulm gets 2 special summonable commanders that cast relief or mass luck respecitivly. These are incredibly powerfull together with an army.
Ulm can summon Black Guard equivalents for 1 Earth Gem each. To do so is quite economical in terms of Mage time. Any Priest Smith, or Black Smith with Earth Boots can do so.
Enchantment gets Ulmish Black Rose Priest, that autocast fury. Unfortunatly, it means that your mages may also run up to the enemy, so it is a bit of a niche use.
There is also the radiant standart, a tough fighter auto casting Solar Brilliance. Those 2 should perhaps not be used with a large army, but rather be seen as an IED device.
Enchantment also has the possibility to recruit Slayers. Slayers are Black Guard but have Flambeus instead of Black halbers, and have Morale 30.
To cast this spell, a Priest Smith or a Black priest with an F random is needed.
The last of Ulms special troop summons is perhaps the most powerfull, but costs S gems which Ulm will likely use for other things.
I can only recommend trying Black Rose Ulms special pretender, as long as you dont take him imprisoned, you will soon have more spies than you can use, as well as a cadre of assassins. Those assasins are sacred, autobless themselfs and carry one handed hero blades, making them quite good for assasinating giant nations, or everyone on a horse.
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October 10th, 2011, 04:57 PM
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Corporal
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Join Date: Sep 2011
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Re: Ulm: Order of the Black Rose v0.28b
Hi, i found a bug with Barthulf hero, i am also using cmb 1.92 Look at his equipment, he uses all his weapons, 6 atacks.
Last edited by Morla; October 10th, 2011 at 05:09 PM..
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October 10th, 2011, 05:45 PM
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Major General
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Join Date: Jun 2009
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Re: Ulm: Order of the Black Rose v0.28b
Quote:
Originally Posted by Morla
Hi, i found a bug with Barthulf hero, i am also using cmb 1.92 Look at his equipment, he uses all his weapons, 6 atacks.
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That has to be a CBM/WH issue, because its using the existing Ulm heroes.
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October 10th, 2011, 09:08 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Ulm: Order of the Black Rose v0.28b
Seriously? Two Morning Stars? This is your idea of balance?
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October 10th, 2011, 10:03 PM
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Sergeant
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Join Date: May 2010
Posts: 317
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Re: Ulm: Order of the Black Rose v0.28b
Its the bug with CBM again which doubles weapons. redownload CBM. an older version gave double weapons.
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