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December 23rd, 2001, 02:27 AM
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Re: Need scenario ideas
to add fuel to the empire raid idea (a great idea there) you might want to throw in some fleets of mothballed ships. in order to acquire them, you would have to either capture them with bording parties (never actually tried fighting against a mothball fleet, so i dont know how it works.. have to try it.. do they get shields?) or force the owner to surrender (neutral empire starting on one world somewhere).
you could make it trickier by putting the neutral empire off in one corner of the map, and stashing their mothball fleets in a nebula somewhere else. you would have to race around with a construction ship to unmothball them inorder to build up your numbers, and you would have to do it before your competition found them.
this could even be done in the same vein as the old Andromeda or Voyager scenarios that were written earlier. you start with one ship, and you start acquiring more as you progress. let conquest be the goal, but let the starting ship be sucky instead of mighty. sneak around capturing and refitting mothball ships untill you have enough remote miners to sustain an income, and enough warships to form a fleet.
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December 26th, 2001, 06:04 PM
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Re: Need scenario ideas
quote: Originally posted by geoschmo:
Puke, Are you reading my mind? I was thinking exactly along those lines when the dead empire was suggested. I was thinking about leaving damaged ships laying around. But mothballed ones might be better because they wouldn't be a maintenance drain.
I'll have to work on that a little.
Geoschmo
Better yet - do both! Mothball some heavily damaged ships, so they have to be unmothballed and then repaired.
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December 26th, 2001, 06:17 PM
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Lieutenant General
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Re: Need scenario ideas
for that to work, you would have to have the technology to build them in the first place. you can only repair components that you have researched. if you just mothball them, they can be ships of any technology level.
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December 26th, 2001, 06:48 PM
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Re: Need scenario ideas
Can you analyze damaged ships & get tech advances from the damaged components? If you can, then with a big enough fleet of mothballed ships, you could analyze some ships to get the tech, then repair the rest.
Or maybe you should just be forced to protect the mothballed fleet until you could research enough tech to repair it (providing a bit more interest to the scenario).
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December 26th, 2001, 09:20 PM
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National Security Advisor
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Re: Need scenario ideas
Nope, you can't analyze damaged components.
Btw, I will be posting my new sceario along these lines later today. Hope it's a good one. It was fun setting it up.
Geoschmo
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December 26th, 2001, 11:42 PM
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Re: Need scenario ideas
Hey! I've seen that scenario! It was called "Barbarian Wars" in the old Nexus Magazine for Starfire Empires. It is an excellent game, using a 'closed' Warp Point to section off the "Dead Sector" of the Empire from the "Live" one. and now that you've brought up the idea, does anybody know if it is possible to create "closed" Warp Points, which are not immediately detectable?
Your defensive strategy can go up in smoke when you see the Bugs pouring into your Main Construction yards that you thought were safe...
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December 26th, 2001, 11:56 PM
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Re: Need scenario ideas
"know if it is possible to create "closed" Warp Points, which are not immediately detectable?"
Sorta. You can do this in the map editor (Last time I checked anyway, a few patches ago) BUT the warp-point that results is one-way only.
In other words, if you can't see it, you can't use it. So you can warp into a system with no way back to where you came..
Phoenix-D
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December 27th, 2001, 08:39 AM
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Re: Need scenario ideas
or you could make one with the sector cloak ability.
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December 28th, 2001, 02:17 AM
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Re: Need scenario ideas
quote: Originally posted by Puke:
or you could make one with the sector cloak ability.
Actually I tried this a few patches ago and it didn't work. I haven't checked recently, but don't think it's been changed.
The problem is you can't mask stellar objects (Stars, warp points, storms) only planets and asteroids.
You miight be able to do a mod with a blank bitmap as a warp point picture. Then you wouldn't be able to see it until you went through it, or at least clicked on it. I think the AI would probably know it's there though.
Geoschmo
[ 27 December 2001: Message edited by: geoschmo ]
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December 30th, 2001, 11:06 PM
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Second Lieutenant
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Re: Need scenario ideas
For the ruins empire idea you could have the few old ships be like the voyager scenario where they have way more components than it is possible to have (don't know how he did that) and then these ships are there for you until they die, never to be built like that ever agian.
also the civil war thing sounds really cool. I don't get how you plan on setting it up, even though im sure it makes sense, but you might have a system where some people would be rebels and some not, even same sector. and the empire (non-rebel) headquarters could be a planet type that is cloaked to full level sensors (you need highest level to see or...you can't ever see it, you need to do intel operations to get it, or use a partnership from another race that you control (you could have multiple races under your control representing the multiple rebel forces that are seperated (couldn't communicate at start) but all have same ideals, when you meet hte weaker coudl surrender to stronger or stay separate)).
For PBW you could do the same thing. wiht cooperative players (there are a few a-holes out there even on PBW) you could have a civil war operation that costs intel points that are spent somehow out of game and then there are parameters as to what revolts and what doesn't and these would be gifted to one of several'rebel' factions waiting to take over from some homeworld on the side of the galaxy.
And the one way warp piont woudl be going to the ancient race, that way you coudl go and see them (and probably die) but they couldn't come get you until much later.
great ideas everyone.
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