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September 22nd, 2004, 02:40 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Thanked 7 Times in 1 Post
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Re: LOTR update
*Peek*
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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September 29th, 2004, 01:15 AM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
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Re: LOTR update
Came upon a strange issue with the mod. It's at the stage now where it should be playable. And with about 30 min. worth of stuff it 'should' be ready for release.
But, for some unknown reason, whenever I try to use a custom-made key on a custom locked door, it gives me a strange error.
"Access error c:\mybv\do\prog\SMsounds" or some such. Can't recall the whole thing, but it does pop up HUNDREDS of windows with this exact same error and they don't stop continually popping up unless I Ctrl+Alt+Del the DO program.
So, just so everyone knows, I'm into so deep debugging of the mod.
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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September 29th, 2004, 09:36 AM
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Corporal
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Join Date: Aug 2002
Location: belgium
Posts: 93
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Re: LOTR update
I get such errors once in a while too, for various reasons, mostly because I tried to do something that was not allowed, or was not yet implemented, can't really give a fix, you'll have to figure it out yourself . Wish you the best of luck!
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September 29th, 2004, 12:34 PM
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Sergeant
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Join Date: Nov 2000
Location: netherlands
Posts: 369
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Re: LOTR update
Hmmm.. weird.. does it give an error when you replace it with an existing type of key? I've used some custom locked doors without any trouble, but only with key types that where also in the stock game (brass key)
*reads message again* It seems to give an error that's related to the sound played upon opening or closing the door. are you sure you have typed the name of the soundfile that should be used correctly? I think it should be in the appropriate terrain.txt file in one of the entries of the opened and closed door terrains. (make sure the filename you want to be played is fully typed out, with the .wav extension included)
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September 29th, 2004, 09:20 PM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
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Re: LOTR update
I've checked the spelling and it appears fine. I don't have the .wav extention but neither do the stock doors. I'll try it and see if that fixes it.
Thanks.
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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October 5th, 2004, 02:26 PM
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Sergeant
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Join Date: Nov 2000
Location: netherlands
Posts: 369
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Re: LOTR update
Any luck with repairing the bug?
I'm not sure it is a sound related problem, but I remember getting an error like that in a simillar situation, but it's some time ago and I could be wrong.
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October 5th, 2004, 05:46 PM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
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Re: LOTR update
been too caught upin other stuff to work on it, but thats what my plan is tonight (forgot how addictive Civ3 was)
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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October 6th, 2004, 12:44 AM
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Corporal
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Join Date: Apr 2001
Location: South Pasadena, CA
Posts: 153
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Re: LOTR update
CIV3 is awesome. I have been playing that line of games since the first one. I know how it is to get sucked into that game.
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