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  #1  
Old December 10th, 2010, 05:39 PM
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Default Re: WinSP Scenario Design Clinic

Not sure if I remember right but just use the N+P keys to select it, you can do it I have
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  #2  
Old December 10th, 2010, 07:50 PM
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Default Re: WinSP Scenario Design Clinic

Works now, thanks! It couldnt be simpler.
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  #3  
Old February 26th, 2011, 09:29 AM
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Default Re: WinSP Scenario Design Clinic

Two more questions:
1. How can I set flag value bigger than 249 points?
2. Inspired by Mobhack, I started to work again on my Uganda and Tanzania scenario (Lukaya meeting engagement, march '79). Map is a causeway, so it is VERY narrow. I have unfortunately found that enemy tanks enter the marshes anyway (even if they have a land in from of them) and get stuck really fast. How can I fix it?
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  #4  
Old February 26th, 2011, 12:35 PM
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Default Re: WinSP Scenario Design Clinic

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Originally Posted by SaS TrooP View Post
Two more questions:
1. How can I set flag value bigger than 249 points?
2. Inspired by Mobhack, I started to work again on my Uganda and Tanzania scenario (Lukaya meeting engagement, march '79). Map is a causeway, so it is VERY narrow. I have unfortunately found that enemy tanks enter the marshes anyway (even if they have a land in from of them) and get stuck really fast. How can I fix it?
1) You cannot set it any higher. (Technically they could go to 255 being bytes).

2)path-finding will look for the least-cost route, and if the causeway is blocked with wrecks, or a traffic jam etc then the marsh might be seen as being less movement cost. Also - look at the waypoint system.

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  #5  
Old February 27th, 2011, 03:57 AM
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Default Re: WinSP Scenario Design Clinic

Quote:
Originally Posted by SaS TrooP View Post
Two more questions:
1. How can I set flag value bigger than 249 points?
2. Inspired by Mobhack, I started to work again on my Uganda and Tanzania scenario (Lukaya meeting engagement, march '79). Map is a causeway, so it is VERY narrow. I have unfortunately found that enemy tanks enter the marshes anyway (even if they have a land in from of them) and get stuck really fast. How can I fix it?
It's pretty time consuming overall but you should definitely look into reviewing the Waypoints section of the manual AND doing extensive testing.
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  #6  
Old February 26th, 2011, 09:15 PM
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Default Re: WinSP Scenario Design Clinic

All right, but in some scenarios there are flags worth eg. 1000 points. How did they do this?
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  #7  
Old February 26th, 2011, 09:55 PM
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Default Re: WinSP Scenario Design Clinic

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All right, but in some scenarios there are flags worth eg. 1000 points. How did they do this?
By stacking several VP flags in the same hex. Simples.

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Andy
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  #8  
Old February 27th, 2011, 12:00 AM
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Default Re: WinSP Scenario Design Clinic

This i also learned by trail and error on very important objectives,
Edit v-hex locations then stack them, not so obvious as it seems
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  #9  
Old February 27th, 2011, 08:42 AM
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Default Re: WinSP Scenario Design Clinic

LOLZ, I have never heard of possibility of putting few flags on the same hex. Have to check it, thanks.
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  #10  
Old March 27th, 2011, 11:33 AM

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Default Re: WinSP Scenario Design Clinic

Hi

I uploaded a scenario for testing. It deals with a variant of the planned SAS raid on RÃ*o Grande naval air base during the Malvinas / Falkland conflict.
I´m working out other maps and scenarios related with this and other conflicts.

Enjoy

Patricio
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