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July 27th, 2008, 02:25 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Time to increase number of provinces again?
Well it seems to me the reason for the limit isn't just to suggest an appropriate number but really I think because of the number of units allowed in the game, which is already quite possible to hit, at which point things get a bit ugly. So seems like the unit limit should be raised first, and/or the system of adding units adjusted, perhaps so the limit is per nation, and/or there is a separate limit for commanders versus chaff, and/or a point where freespawns start becoming less frequent. Another idea is the unit limit could become a server option.
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July 27th, 2008, 09:48 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Time to increase number of provinces again?
I like the idea of unit numbers being based on nation numbers. Having the arrays that depend on each other also build off of each other would have saved alot of time in beta testing changes.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 27th, 2008, 11:32 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Time to increase number of provinces again?
The unit limit has already been increased for the next patch.
I'm with Sombre really. You'd surely have to be a masochist to want more than 1500 provinces. It was easy then fair enough, but it doesn't sound like a good use of developer time if it's going to be quite tricky.
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July 27th, 2008, 01:47 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Time to increase number of provinces again?
I actually agree.
But then again, the Solo players seem to far outnumber the MP players. After years of solo play Im not sure how many might be tempted into larger and larger campaigns. I get a fair amount of downloads on really large maps. That might increase the need factor.
On the other hand, Im also not sure how many peoples machines could even try it. It lowers the need factor again if its only a server thing. How many mega games do we really need anyway?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 27th, 2008, 01:55 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
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Re: Time to increase number of provinces again?
*A solo player is summoned and gives his unrequested opinion *
Oh well, actually I play almost only big SP games with /all/ the nations of one era on random, "large" maps. It takes a couple of months to me to finish one - really, larger than this is needed for MP?
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IN UN LAMPO DI GLORIA!
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July 27th, 2008, 02:13 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Time to increase number of provinces again?
The next megagame should be played on a 95 province map.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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July 27th, 2008, 02:15 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Time to increase number of provinces again?
Quote:
Foodstamp said:
The next megagame should be played on a 95 province map.
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ROTFL
Now THAT would be interesting.
95 players on a 95 province map.
The "My SC Pretender is better than your SC Pretender" game.
It would be like one big Arena.
edit: Hmmmm...
come to think of it. If you made the map to wipe out all units in every province then you could make it pretenders only. An Arena Game. Some people might like that idea.
At least as a change.
No castles, no units, no recruitment. Max dominion for everyone? That would mess up the builds but without it you might die from dominion first.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 27th, 2008, 02:40 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
Posts: 509
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Thanked 44 Times in 14 Posts
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Re: Time to increase number of provinces again?
I played a 2 province per player game (SP vs 21 opponents) and it was a lot of fun but a very slow start. Once the AIs started bashing themselves against each other's walls I had a good time mopping up.
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July 27th, 2008, 03:15 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Time to increase number of provinces again?
Mmh but that would be just unkitted SC with poor buffs... not so fun =(
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IN UN LAMPO DI GLORIA!
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July 27th, 2008, 08:00 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Thanked 79 Times in 51 Posts
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Re: Time to increase number of provinces again?
I ofcourse am in favor of a 2500 province limit, being a masochist. So that's one vote in favor.
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You've sailed off the edge of the map--here there be badgers!
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