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January 12th, 2006, 10:52 AM
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Re: Balanced System Mod - 2.0
There is one thing that I'm a little confused about regarding moons. I have noticed that occasionally a player will start with a moon in orbit around their homeworld. On one hand I don't think this is such a bad thing, but it might be an advantage for the player that gets one and noone else does. I can understand why it happens based on why the moons are placed in the mod. When it comes time to place the players homeworld, the game looks in the system for an available planet of the correct atmosphere and size and uses that if available before creating a new planet. If that planet has a moon then the players homeworld gets a moon. I've seen other mods that have this "feature" as well.
What I can't figure out thinking about it now is why this never occurs using the stock data files. What is it about the stock system types that prevents this? Has anyone figured this out?
Geoschmo
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January 12th, 2006, 10:59 AM
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Re: Balanced System Mod - 2.0
Maybe the stock deployment doesn't use an existing planet. Maybe it always creates another one. For example, that's what it HAS to do if one edits a map and clicks on a sector to tell the game where a starting point is. When I set those maps up, I always clicked a blank sector.
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January 12th, 2006, 11:18 AM
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Re: Balanced System Mod - 2.0
If you put a starting point in a blank sector in the map editor it will create a planet. It will also create one if it can't find a suitable size and atmosphere, as in the case a lot of times if you do a good planet start, especially a multi planet start. But there are cases where it will use an exsisting planet. I'm just not sure of all the logic it goes through to make the decision.
There are also cases where it will change the atmosphere of an existing planet to use it as a homeworld. For example if you place a starting point in a sector that has a planet, but of the wrong atmosphere.
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January 12th, 2006, 03:21 PM
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Re: Balanced System Mod - 2.0
Sounds like the stock "homeworld placement routine" is a bit more detailed than what you can do in a mod, then. Of course, what do I know, anyway?
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January 12th, 2006, 03:47 PM
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Re: Balanced System Mod - 2.0
Homeworlds never have moons in stock because all moons are around Huge planets, while even good homeworlds are never bigger than Large. I checked stock SystemTypes.txt, and every single planet that has a corresponding "Same As X" position moon is specified as Huge.
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January 12th, 2006, 03:54 PM
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Re: Balanced System Mod - 2.0
Quote:
Slynky said:
Sounds like the stock "homeworld placement routine" is a bit more detailed than what you can do in a mod, then.
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This is not moddable in any way. All modders can do is change the stuff on the map, but not how SE4 routines use it.
The solution is to either only have moons orbiting huge (or tiny) planets, or to mark systems with moons orbitting large, medium or small planets as not allowed for home systems.
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January 12th, 2006, 03:59 PM
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Re: Balanced System Mod - 2.0
Ooooo. That makes perfect sense. Somehow I never noticed that all moons in stock orbited huge planets. duh
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January 12th, 2006, 04:30 PM
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Re: Balanced System Mod - 2.0
Quote:
geoschmo said:
Ooooo. That makes perfect sense. Somehow I never noticed that all moons in stock orbited huge planets. duh
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Might as well form a line... I never noticed that detail, either.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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January 14th, 2006, 06:27 PM
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Re: Balanced System Mod - 2.0
Quote:
geoschmo said:
So, has anyone had a chance to try this out yet? Any comments? Do you like it better than or less than the previous version?
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We'll be using it for the KotH game. Thanks for making something with a bit more excitement without losing a lot of equality.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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March 26th, 2006, 02:52 PM
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Re: Balanced System Mod - 2.0
I wonder if i may include this into DevnullMod Gold?
I am writing a little Quadrant Type Installer utility right now, and more than than just two options (Classic and FQM) would be nice to have =).
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