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  #11  
Old October 21st, 2008, 08:41 PM

Loren Loren is offline
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Default Re: Idle mage time

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Originally Posted by licker View Post
Sounds overpowered honestly.

Maybe make it cost 10 gems to make 11, but even there is still is ultimately overpowered.

Now if you sacrificed the mage for a gem or two it might be balanced.
If it's too powerful make it a percentage chance.

What I was looking at was once your research is done you have a lot of mages that are nearly useless, I was looking at something for them to do.
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  #12  
Old October 21st, 2008, 08:57 PM

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Default Re: Idle mage time

You can use them in battle, you know.
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  #13  
Old October 21st, 2008, 09:54 PM

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Default Re: Idle mage time

Hell once your research is done you should have gems falling out your *** anyway.
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  #14  
Old October 21st, 2008, 09:55 PM
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Default Re: Idle mage time

Might be fun to have a few more Pretender chassis that are gem-producers, or can turn into gem-producers, though. Especially for some of the gems that don't have forgeable item-makers, like bloodstones, clams, or fever fetishes. I can't think of any Pretenders that make Death gems, currently. for instance-but I might be forgetting something.
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  #15  
Old October 21st, 2008, 10:02 PM
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Default Re: Idle mage time

There's a bit of that in CB1.3 right now. And some pretenders that used to get one or two get more. Here's the gods that were changed:

Mother of Rivers
Monolith
Oracle
Fountain of Blood
Lord of Rebirth
Son of the Sun
Lord of Plenty
Mother of Lions
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  #16  
Old October 21st, 2008, 10:21 PM
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Default Re: Idle mage time

Do any get death-gems? I always seem to run short on those.
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  #17  
Old October 21st, 2008, 10:32 PM

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Default Re: Idle mage time

In CBM, Lord of Rebirth gets death gem. Also the famous artifact The Sickle Whose Corp is Pain can reliably produce 10-30 death gems per turn if you use it right.
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  #18  
Old October 21st, 2008, 10:33 PM

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Default Re: Idle mage time

It always seems to me that death sites are the easiest to find. It's just that death summons and spells are so good that there is a lot of use for them! And the global Well of Misery, while prolific, is the hardest to achieve.

I really like the gem balance as is, any significant change would upset the game.
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  #19  
Old October 22nd, 2008, 12:51 AM
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Default Re: Idle mage time

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Originally Posted by HoneyBadger View Post
Might be fun to have a few more Pretender chassis that are gem-producers, or can turn into gem-producers, though. Especially for some of the gems that don't have forgeable item-makers, like bloodstones, clams, or fever fetishes. I can't think of any Pretenders that make Death gems, currently. for instance-but I might be forgetting something.
I made one death-gem-making pretender a while ago.

http://forum.shrapnelgames.com/showt...light=amethist
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  #20  
Old October 22nd, 2008, 08:54 AM
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Default Re: Idle mage time

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Originally Posted by Adept View Post
You guys know Dominions is largely inspired by Ars Magica right?
No, I don't "know" that; in fact, this is the first time I've ever heard the two games mentioned together.

Ars Magica is obscure enough that I wouldn't be surprised if nobody at Illwinter has ever heard of it.
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