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  #11  
Old June 21st, 2008, 07:30 PM
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Default Re: Keeping Helpful Enemy Dominion Alive...

That's what I though. Good, no new, strange bugs on sight.
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  #12  
Old June 22nd, 2008, 05:15 AM
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Default Re: Keeping Helpful Enemy Dominion Alive...

Ummmmm, is there anyone here who can corroborate what enemy dominion SHOULD do, and what it DOES do?

I can tell you with absolute certainty that I am being affected by enemy Magic scale (not Drain). It's easy to see on small maps where centers of dominion overlap in strange ways. Also, I am quite positive that Growth as well as Prod provide beneficial effects.

I would not be surprised if only the Luck is different, as it makes perfect sense theat their good luck is your misfortune, but the other scales just are what they are.


(Edit: I thought it important to add, that this is consistent behavior. It has happened to me for so long, I do not question its relevance in my games. Maybe it's because I still play a lot of SP as well, and so don't border on so many vaguely homogenized dominions. )

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  #13  
Old June 22nd, 2008, 07:01 AM
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Default Re: Keeping Helpful Enemy Dominion Alive...

Hostile Luck: it should work as Misfortune. It only enables bad events in the province in question, doesn't affect the ratio of good and bad events in the empire.
Hostile Magic: It should have no effect on research. I tested it, it doesn't help enemy research.
Hostile Growth: I didn't properly test it, but two of my three inquisitors got old age afflictions in hostile Growth 3 dominion.

Preaching province with Order, Production and Growth from hostile to positive dominion: no effect on income, resources or supplies. Population grew even under hostile growth.

I think this means that Order and Production give full benefits even in hostile dominion, Growth gives full supply and income benefits even in hostile dominion but not old age affliction resistance. Hostile magic goesn't give research bonus and lowers everyone's magic resistance.

This leaves only hostile Luck and hostile negative scales as untested. I presume they are all handled as negative scales.
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  #14  
Old June 22nd, 2008, 08:44 AM
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Default Re: Keeping Helpful Enemy Dominion Alive...

Hostile scales work if the province is under your dominion.

So if you can preach a province to dom 1 without removing ennemy scales you may benefit from his magic research bonus or full effects of other positive scales.

Luck seem to be a different thing as, according to JK, only capitol luck scale determines if events are good or not.
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  #15  
Old June 22nd, 2008, 11:50 AM

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Default Re: Keeping Helpful Enemy Dominion Alive...

Quote:
Twan said:
Hostile scales work if the province is under your dominion.

So if you can preach a province to dom 1 without removing ennemy scales you may benefit from his magic research bonus or full effects of other positive scales.

Luck seem to be a different thing as, according to JK, only capitol luck scale determines if events are good or not.
If so, then taking a pretender such as Lady of Fortune and keeping her in your home province has the same benefit as taking positive luck scales?
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  #16  
Old June 22nd, 2008, 01:34 PM
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Default Re: Keeping Helpful Enemy Dominion Alive...

I thought Lady of Fortune generates good events whereever she dwells without affecting actual Luck scale. I might be confusing her power with some other pretender, like the Tien Chi Jade Emperor or the buddha-like figure.
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  #17  
Old June 22nd, 2008, 03:40 PM
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Default Re: Keeping Helpful Enemy Dominion Alive...

Quote:
Endoperez said:
Hostile Luck: it should work as Misfortune. It only enables bad events in the province in question, doesn't affect the ratio of good and bad events in the empire.
Hostile Magic: It should have no effect on research. I tested it, it doesn't help enemy research.
Hostile Growth: I didn't properly test it, but two of my three inquisitors got old age afflictions in hostile Growth 3 dominion.

Preaching province with Order, Production and Growth from hostile to positive dominion: no effect on income, resources or supplies. Population grew even under hostile growth.

I think this means that Order and Production give full benefits even in hostile dominion, Growth gives full supply and income benefits even in hostile dominion but not old age affliction resistance. Hostile magic goesn't give research bonus and lowers everyone's magic resistance.

This leaves only hostile Luck and hostile negative scales as untested. I presume they are all handled as negative scales.

These are interesting observations. The only thing that troubles me is that in a current game, I AM benefiting from an enemy Magic scale. It's Silvan, which is using CBM Scales, so with 2 Magic I am getting +2 RP. One of my castles is in enemy dominion with 1 Magic, and my mages there get +1 RP.

It's possible I suppose, that means you don't get their bonus unless you would get an equal or larger bonus in your dominion, but is that consistent with your checking? And is that even in the realm of possibility, that each scale would be coded to behave differently in enemy dominion? O.o
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  #18  
Old June 22nd, 2008, 09:52 PM

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Default Re: Keeping Helpful Enemy Dominion Alive...

Jim,

Are you sure you're not confusing it with the experience bonus? Screenshots might help to figure out what's going on, actually.

-Max
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  #19  
Old June 23rd, 2008, 01:39 AM
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Default Re: Keeping Helpful Enemy Dominion Alive...

Quote:
MaxWilson said:
Jim,

Are you sure you're not confusing it with the experience bonus? Screenshots might help to figure out what's going on, actually.

-Max

Absolutely not from experience, these are fresh mages just being trained in the province. And since it's a currently running MP game, not sure how I feel about screens..... :S
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  #20  
Old July 3rd, 2008, 01:31 PM
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Default Re: Keeping Helpful Enemy Dominion Alive...

I was quite convinced that you never benefit from an enemy positive scales but was surprised in a game (still running) to benefit from his higher magical scales.

My magic scale is +1 but my fort, though under my dominion, still had magic +3 due to my neighbor and my mages were having +2 in research.
Sadly, being under my dominion, that scale has started to lower. I now only have magic +2 and so I'm back to +1 research.
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