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January 11th, 2009, 05:32 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Conceptual Balance Mod 1.4
Some of the changes, from 1.3:
*Many Bogarus and Jomon summons improved.
*Boulders bypass shields (modding method thanks to Sombre).
*Several low level blood summons improved.
*Hidden in snow/sand cheaper.
*Ether gate slightly cheaper, and ether warriors map move 2.
*Man's wardens cheaper and map move 2.
*Bogarus cavalry bug fixed.
*Son of Fenris cheaper, gained wolf summoning in dominion, and auto casts Howl.
*Enchanted forest bug fixed.
*Death bless +1 damage.
*Clockwork horrors cheaper.
*Oracle got fortune telling instead of gem production.
*MA T'ien Ch'i fortunetelling improved.
*EA Ulm warriors are more ambidextrous.
*Bakemono-sho made size 1.
*Farstrike no longer precision 100 (targeted mages too much)
*Many units missed by IW's Great Stealth Upgrade fixed (ghost, ghost king, vampire queen, sirin, likho, great druid, etc.).
*Eater of the Dead cheaper and further improved.
*Light cavalry without lances made even cheaper.
*Some Ashdod mages reduced in power or made more expensive.
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The Following 25 Users Say Thank You to quantum_mechani For This Useful Post:
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BesucherXia, DonCorazon, fungalreason, Incabulos, Jazzepi, JimMorrison, KissBlade, llamabeast, LoloMo, meister_miagi, Omnirizon, RadioGibbon, Reay, Redeyes, reverend, Revolution, Sombre, Tifone, tombom, trentzero, vfb, vladikus, WraithLord, yandav, Zeldor |
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