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March 3rd, 2003, 03:03 PM
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Lieutenant General
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Re: Assault Troop Transport
What would happen if ALL you ships are "troop transport" class ? They don't have all have troops on board, just be labeled "troop transports"
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March 3rd, 2003, 03:34 PM
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Second Lieutenant
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Re: Assault Troop Transport
Quote:
Originally posted by oleg:
What would happen if ALL you ships are "troop transport" class ? They don't have all have troops on board, just be labeled "troop transports"
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They would go into a corner. I think.
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March 3rd, 2003, 03:48 PM
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Second Lieutenant
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Re: Assault Troop Transport
Quote:
Originally posted by Taera:
you might want to try using short-range weapons on your ATT. (dont forget the shields and armor... a lot of). Massive-mounted planetary napalm might do the trick (hehe - 1800 damage per 40kT per 2 turns)
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guess what, if armed the ship will proceed to capture the target planet immidiately. Be careful though as in max tech three APB-armed M.W.P's can cream the transport before it comes into range.
And if im not mistaken, if you capture the WP's intact, you get them to work for YOU.
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This doens't work. I have run a series of test with transports without a weapon, then transports with a weapon and the best i've got so far was that the transports attacked the planet.
I used the Assault Transport (had a ripper on it),
switched the fleet orders from drop troops, point blank to point blank and then drop troops. The assault transport still had drop troops as it's own orders but they just continued to go with the rest of the fleet and destroy the planet and not drop troops. I've let them break formation but they just attack the planet and not drop troops.
I've tried ever combination i know.
Is there anybody that has succeeded in doing this because i think Slicks right and that it's not possible.
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March 3rd, 2003, 04:26 PM
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National Security Advisor
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Re: Assault Troop Transport
You are right Minipol. Weapons on a troop transport (other than PDC) are no help in a planetary invasion. If your ship and fleet strategy is set to drop troops they will not fire (other than PDC) and if the ship and fleet strategy is set to anything other than drop troops, they will not drop troops.
Geoschmo
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March 3rd, 2003, 04:43 PM
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Second Lieutenant
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Re: Assault Troop Transport
Hopefully this is changed for SE V. It would be cool to have mixed fleets and have the TT go in to drop troops under fire.
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March 3rd, 2003, 05:46 PM
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Brigadier General
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Re: Assault Troop Transport
Quote:
Originally posted by Aloofi:
quote: Originally posted by oleg:
What would happen if ALL you ships are "troop transport" class ? They don't have all have troops on board, just be labeled "troop transports"
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They would go into a corner. I think. I don't know about that. I haven't tested this so it is pure conjecture, but I was actually gonna do this in a game one time but my fleet was waxxed before I could try. Since there would be no other ships besides TT's, I think they would all rush the planet and try to capture it. If your run-of-the-mill attack ship was labelled as a TT, you might have to tweak the "Capture Planet" strategy to get them to fire appropriately.
I was also thinking that you could transition ships in and out of the "TT" class by a retrofit, which would not even have to change any components or cost anything.
Like I said, I haven't tested this, but I think it could work.
Slick.
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March 3rd, 2003, 06:40 PM
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Second Lieutenant
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Re: Assault Troop Transport
I retried:
8 Assault Transport with 1 beam weapon
8 planet busters.
Fleet orders:
- Point blank
- Drop Troops
Result:
Sometimes (1 in 5/6 times) the AT seems to drop troops while their are still Planet busters around. Most of the time though, the planet is destroyed. When they do drop troops is probably when the defences are gone. I couldn't check since it did test strategically.
But i really can't seem to make them drop troops immediately.
Labelling attack ship as troop transports didn't seem to do anything.
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March 14th, 2003, 01:53 PM
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Lieutenant General
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Re: Assault Troop Transport
OK, I think I made it work:
ALL ships in a fleet must be Troop transports, ALL must have troops on board and weapons. This way they all fly toward planet firing weapons ! The first troop transport that reaches planet will drop troops. Even if there are still weapon platforms on the planet !
However, if ground combat fails, this ship will become "attack ship" - no troops on board ! Other troop transports will try to fly away untill the unlucky ship is destroyed. Then all of them turn back on the planet like sharks!
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 14th, 2003, 06:09 PM
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Lieutenant General
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Re: Assault Troop Transport
I know it is not the "right" solution but it still allows you to promptly conquest a heavy defended planet with a lot of WP but few troops !
I want to try this tactics in Proportions game. It is hellishly difficult to conquer an established colony in Proportions. It may be defended by hundreds WP and planetary shields. Practically impossible to destroy them all ! If only I could manage to get a troop transport close enough...
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 14th, 2003, 06:22 PM
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General
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Re: Assault Troop Transport
It's still a shame that you can't send in multiple loads of troops like this. I'd like to build a fleet of assault scouts in Proportions- each one with high training and ECM to avoid enemy fire but only carry a few troops. You might lose a few but dozens more would get through, and you could end up with loads of troops on the planet.
Unfortunately, strategic combat will get one through, wait for the troops to die, send in another, wait for them to die...
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