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  #11  
Old February 12th, 2007, 02:36 PM
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Default Re: Another thought for SE5 Mods - Governments

Spectarofdeath said:
Agreed, governments are very limited. Maybe their could be special techs for the different government types or something that would make them more fun.


Why reinvent the wheel when we have racial traits for arbitrary changes? You could axe the entire govt/society system and add some mutually exclusive racial traits to do it all (the bonuses/penalties and extra techs/facilities/etc.). Traits can have multiple abilities now, afterall.
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  #12  
Old February 12th, 2007, 04:56 PM
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Default Re: Another thought for SE5 Mods - Governments

The Governments Mod was created for use with the SFTC and Lite which in turn put the axe to Society types. To me Societies are fluidic and selecting a set type is just to stagnant. On the other hand the time frame for a typical Stock game is way to short to reflect changes except those brought about by intense situations. Wow; drifting here back on focus... I just don't like the Society types and think they should be done away with altogether though not to the extreme Imperator Fyron suggests. The bonuses and penalties would be best used in other ares.
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  #13  
Old February 12th, 2007, 09:02 PM
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Default Re: Another thought for SE5 Mods - Governments

That's not psychotic, so much as masochistic.
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  #14  
Old February 14th, 2007, 01:32 AM
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Default Re: Another thought for SE5 Mods - Governments

Quote:
thebigsilly said:
I've never seen any option for "Psychotic." Anywhere. <
It's one of the ones I added.
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