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  #11  
Old June 2nd, 2004, 10:45 AM
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Default Re: NeGoc 5 Rules

Two spots are still open, the Cluk-Ruk and the Kotosians. Both of them seem to be doing rather well, and you still have many opportunities to catch up with the other Empires. The Cluk-Ruk has been under AI control for a few turns, while the Kotosians have had an AI under autopilot for fifteen turns or so.

The Weyrlings are also available, but they have had no stable player since the beginning of the game (with the exception of Ruatha, who made a turn for this Empire from time to time). I wouldn't expect them to be in a great shape by this, and the fact that I have yet to make contact with them doesn't bode well either.
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  #12  
Old June 4th, 2004, 03:52 PM
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Default Re: NeGoc 5 Rules

Damn, I missed a turn. When I uploaded it my connection was broken and I wanted to try again later, AND I FORGOT IT

And now the f**king AI declared war to almost everybody.
So I you are at war with me now please wait (do not attack,sign of oner)and let's sign the earlier treaty again, ASAP.

Intimidator
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  #13  
Old June 4th, 2004, 05:24 PM

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Default Re: NeGoc 5 Rules

Remember to always go into Empire Status (the F11 key) and into Ministers in there, and then click "AI should not make any changes in a simultaineous game". It is very improtant.
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  #14  
Old June 4th, 2004, 08:47 PM
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Default Re: NeGoc 5 Rules

Yes I know, thought I did that also.
First thing I do dnow is tot check it on all my games
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  #15  
Old July 23rd, 2004, 05:04 PM
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Default Re: NeGoc 5 Rules

The new gods request this thread to be placed at the top of the (non-permanent) thread list for easier review of the rules.

Wow! It is. What a miracle!
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  #16  
Old July 24th, 2004, 08:27 AM
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Default Re: NeGoc 5 Rules

Quote:
Originally posted by Parasite:
The new gods request this thread to be placed at the top of the (non-permanent) thread list for easier review of the rules.

Wow! It is. What a miracle!
'

Yes, indeed it is, you're a miracle man!!
*LOL*
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  #17  
Old July 28th, 2004, 05:14 AM

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Default Re: NeGoc 5 Rules

Is it legal for an ancient to build sphere/ringworlds for some minor allies? And if so, can we gift the components to the minor so they can generate the sphereworld for themselves so it will have their atmosphere type??
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  #18  
Old July 28th, 2004, 05:30 AM

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Default Re: NeGoc 5 Rules

You can build the worlds, but you can't gift any ships, bases, planets, resources, or anything at all.

[edit: you can't trade them either.]

[ July 28, 2004, 04:30: Message edited by: Loser ]
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  #19  
Old July 28th, 2004, 12:59 PM
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Default Re: NeGoc 5 Rules

Quote:
Originally posted by Loser:
You can build the worlds, but you can't gift any ships, bases, planets, resources, or anything at all.

[edit: you can't trade them either.]
Thanks for answering L, that's correct.

An addendum to the rules;
If any ancient invades the first ones system, or after turn 80 any other ancients system, they are free at will to fire upon and attack all ships in that system, be they from a minor or whatever.
So the rules concerning any activity in ones own system is the same for the other ancients system after turn 80 and all the time in the first ones system.


I'll mail this out in a couple of days.
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  #20  
Old July 29th, 2004, 05:29 PM
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Default Re: NeGoc 5 Rules

I don't really understand this. I have people appearing in my system that I have an NA treaty with. How can I attack them? Only with other nonaligned minors, or go to war and break the treaty.

I also suspect I can not demand the surrender of a minor (even an AI one). Is this correct?
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