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July 27th, 2008, 07:00 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Poke in the Eye map
It uses the eye.tga that came with the game. The "Desert Eye" map. Hence Poke in the Eye. It was a holdout from Dom2.
I keep meaning to do a fully worked map of my own and generate daily .map files in different formats for it. But if I did then it would probably be a 1500 province map.
I can also provide the code that generates it if you are interested.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 27th, 2008, 07:50 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Poke in the Eye map
Ah, I see. Sorry. I'm just trying to catalogue maps at the moment, so I'm skating through lots of threads quickly.
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May 27th, 2010, 03:38 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Poke in the Eye
Just to let people know that I have not forsaken my chaos games. This map is still modified daily. Each download is good for a number of games before you start knowing where things are going to crop up. Then you can just download the next days version for a completely new experience.
WARNING: NOT FOR NEW PLAYERS
Anyway I do have some updates I will be adding to this soon.
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May 29th, 2010, 05:12 AM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
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Re: Poke in the Eye
Since I'm on a mac I can't use semirand. So I was thinking maybe you(or someone else) could run some maps through it and upload it as a "scenario package"?
Or is there a way to run it on a mac? I guess I could try and make a wrapper for it but I don't really know how to do it.
The most awesome of awesomeness would be a semirand web app where you just set the parameters on a web page, generate and download the finished map file.
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Voice of ***** and her spicy crew!
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May 29th, 2010, 08:52 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Poke in the Eye
This is more about the Chaos program than SemiRand. This is... well... chaos. Did you want an online Chaotisizor?
If you want an online SemiRand (and other cool features) then thank Jack Trowell for a very very cool one
Dominions Map validator and randomizer : http://dominions.realites.org
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The Following 2 Users Say Thank You to Gandalf Parker For This Useful Post:
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June 1st, 2010, 05:01 PM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
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Re: Poke in the Eye
That's awesome. Thanks.
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Voice of ***** and her spicy crew!
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June 7th, 2010, 04:56 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
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Re: Poke in the Eye
An observation: I ran into a province of High Kings. *NASTY*. I left them alone as they were in a good chokepoint and it was a long time before they finally punched through. I had a scout watching everything.
They are gluttons--they ate too much, they were starving. They pretty much killed themselves off.
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August 10th, 2010, 06:55 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
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Thanked 8 Times in 8 Posts
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Re: Poke in the Eye
Bug report:
There was a province with a Goat Sun in it, I intended to suicide an unwanted commander into it. The Goat Sun immediately runs off--it's acting like he's a unit rather than a commander and there definitely is no other commander in the group that could lead him.
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August 10th, 2010, 08:44 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Poke in the Eye
Quote:
Originally Posted by Loren
Bug report:
There was a province with a Goat Sun in it, I intended to suicide an unwanted commander into it. The Goat Sun immediately runs off--it's acting like he's a unit rather than a commander and there definitely is no other commander in the group that could lead him.
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Thanks for that. I do appreciate comments.
Its not actually a bug. Or at least, its not unknown. In chaos games any unit can be commander or troops or bodyguard.
LongerAnswer:
the game doesnt actually flag units as pretenders, troops, summon, etc. Every unit can be any of those. The dom3 game just uses them certain ways. But the chaos routines just picks random 1-2100 as a commander, and assigns some random 1-2100 as troops and a few 1-2100 as bodyguards. So you can have a slinger leading an army of wisps and bodyguarded by 5 monoliths.
To get it any smarter Id have to build a separate database to record each unit from 1 to 2100 and what it usually is used as.
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August 11th, 2010, 02:36 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Poke in the Eye
Quote:
Originally Posted by Gandalf Parker
Quote:
Originally Posted by Loren
Bug report:
There was a province with a Goat Sun in it, I intended to suicide an unwanted commander into it. The Goat Sun immediately runs off--it's acting like he's a unit rather than a commander and there definitely is no other commander in the group that could lead him.
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Thanks for that. I do appreciate comments.
Its not actually a bug. Or at least, its not unknown. In chaos games any unit can be commander or troops or bodyguard.
LongerAnswer:
the game doesnt actually flag units as pretenders, troops, summon, etc. Every unit can be any of those. The dom3 game just uses them certain ways. But the chaos routines just picks random 1-2100 as a commander, and assigns some random 1-2100 as troops and a few 1-2100 as bodyguards. So you can have a slinger leading an army of wisps and bodyguarded by 5 monoliths.
To get it any smarter Id have to build a separate database to record each unit from 1 to 2100 and what it usually is used as.
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The problem isn't whether there was a sane commander, but whether there was anyone capable of leading them at all. There wasn't. It should ensure that all troops have commanders capable of leading them. I agree checking for usual use isn't necessary. It also doesn't check if they can eat, whether this is reasonably fixable or not I don't know.
I had another such encounter that I'm not whether it was the mod or not as my dominion (with wrath of god up) did touch the province for a little while. 18 tarrasques. Again I suicided a commander into them--18 tarraques run, there's no commander on the field. I was actually rather annoyed as I was planning on capturing those guys. With GOR they get two slots--a reinvigoration item and a luck item and they're just about steamrollers. I had a dozen munching on the enemy and only lost one out of well over 100 battles--and that one went to a spell, not to damage. No matter how big the AI army they couldn't inflict enough damage to overcome the regeneration.
I also ran into another mystery that I've seen twice now:
In the end there was one province (not their capital) flagged as Arco and one as Mictlan despite the fact these were eliminated long ago. I won by killing Ermor--and these two were still on the map at that point. All values were apparently zero in the score graph. Mictlan was also solidly under Ermor dominion for ages, Arco was under it for a fair while. (I wasn't paying enough attention to dominion and just about got dominion-killed. It's the first time I've ever had any real dominion threat from the AI.)
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