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  #11  
Old December 9th, 2000, 09:36 PM

Courageous Courageous is offline
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Default Re: Up to date beta patch info..

quote:
Originally posted by Talenn:
Any luck on getting a master list of exactly which files contain changes? I would LOVE this feature and I think it will be necessary if people intend to have custom data sets. It will take far too long to File Compare EVERY data file in the game to scan for changes.


Get CVS; this will allow you to merge your
changes with theirs and prompt you when there
is a conflict. Try http://www.wincvs.org

C//

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  #12  
Old December 9th, 2000, 10:03 PM
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Comar Comar is offline
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Default Re: Up to date beta patch info..

Believe me, they keep the beta testers hopping! We are usually seeing 2 to 3 patches a week. They are working as fast and hard as they can to make this the best game you have ever played. Don't be surprised if they get there.
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  #13  
Old December 9th, 2000, 10:28 PM
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Default Re: Up to date beta patch info..

Nifty. I'm definitely curious about what changes were made to optimal/max-range strategies and so forth; right now, I find myself using tactical for almost every battle (except, say, fast attack ship vs colony ship, or planet known to be undefended because I'd just finished an attack there).

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  #14  
Old December 9th, 2000, 11:36 PM

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Default Re: Up to date beta patch info..

quote:
Originally posted by Comar:
Believe me, they keep the beta testers hopping! We are usually seeing 2 to 3 patches a week. They are working as fast and hard as they can to make this the best game you have ever played. Don't be surprised if they get there.



Sounds good to me.
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  #15  
Old December 10th, 2000, 09:27 PM

Courageous Courageous is offline
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Default Re: Up to date beta patch info..

How does one get access to the betas?
Do you apply at Malfador?

C//
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  #16  
Old December 10th, 2000, 10:51 PM

Talenn Talenn is offline
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Default Re: Up to date beta patch info..

Yes, I'm sure everyone and their mother would like to access the beta's as they come out too.

FWIW, I would, of course, like to look into it as well. Coming from the 'modding' point of view, I'd like to see some of the changes and provide some input in the 'creative' stages as well.

If anyone at SG or MM is interesting picking up any new testers, please let me know. I've done testing for various other mods and tweaks (Close Combat, TANKS!, TOAW) and am familiar with NDA's etc.

Hehe...hmm, that came out kind of 'resume-looking'...oops. Anyways, just figured I'd offer since I seem to be spending an awful lot of time messing with this game, forum and the data anyways.

Talenn
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  #17  
Old December 11th, 2000, 03:24 AM

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Default Re: Up to date beta patch info..

the main thing i want to see is a TPC/IP ability to play a game...saveable and workable. Email with auto fights have little interest to me.

im sure some diehard wargamers would actually like to play "Online" over time rather than turn a day ..jees thats just depressing.


less work on Ai..more work on Tcp/ip...learning a game then playing others it the point of the endeavor, an AI (at our technology today) cannot stand up to a human without some sort of cheat codes....

Basically, i really dont want to play a computer..its just a interface to play others. i would like to see a good stable...
and i mean stable..way to play overnet. it shouldnt be hard on turn based game like this.

my two cents worth. and yes..the game is excellent.



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  #18  
Old December 11th, 2000, 04:45 AM

Resident Alien Resident Alien is offline
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Default Re: Up to date beta patch info..

quote:
Originally posted by Socialist:

<snip>
Basically, i really dont want to play a computer..its just a interface to play others. i would like to see a good stable...
and i mean stable..way to play overnet. it shouldnt be hard on turn based game like this.

my two cents worth. and yes..the game is excellent.




I would vote for better AI as top priority.

My experience is that coordinating a group of players to be Online at the same time is very difficult. This is caused by differing timezones, personal commitments to work and family, business travel, unreliable connections from some players frustrating the others.

Even finding a reliable group of 4 pbem players and maintaining a game other a couple of months can be quite difficult. Large Groups of tcp/ip direct connect would be harder.

If you can find a hard core group of reliable players with plenty of time and good connections for all night sessions then tcp/ip would be a lot of fun.

Personally I wouldn't be able to manage more than a couple of 2 hour sessions a week at best. Not going to get very far at that rate of play.

My priorities are a reasonably credible AI so that I can play for an hour or two when I have time, followed by simulataneous PBEM, then if that all works direct tcp/ip would be a nice to have.


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  #19  
Old December 11th, 2000, 07:03 AM

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Default Re: Up to date beta patch info..

If I recall, MM only spends a few hours a day on SE4.

Plus all these new betas, while great for the game, is driving me up a wall becuase I keep needing to adjust my custom AI scripts and technologies.

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  #20  
Old December 11th, 2000, 08:42 PM

Psitticine Psitticine is offline
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Default Re: Up to date beta patch info..

Richard,

Thank you very much for the update! This is very exciting stuff!
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