.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury

Reply
 
Thread Tools Display Modes
  #11  
Old November 14th, 2007, 07:01 PM
Combat Wombat's Avatar

Combat Wombat Combat Wombat is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
Combat Wombat is on a distinguished road
Default Re: Man The BUGS are Abound

A nice large patch to bring the grapics up to se5 and fix some of the larger bugs that are left would be sweet. Also improving the physics would be great(se5 needs that too).
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

Reply With Quote
  #12  
Old November 14th, 2007, 10:49 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Man The BUGS are Abound

The one thing that I disliked about the game was that I always felt like I was trying to see more of what was coming, it is scrunched up to the top of the screen and there is no way to change the camera angle or adjust the view. Kinda made my neck sore.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #13  
Old November 19th, 2007, 03:33 AM

rstaats10 rstaats10 is offline
Corporal
 
Join Date: Jul 2007
Posts: 111
Thanks: 0
Thanked 4 Times in 2 Posts
rstaats10 is on a distinguished road
Default Re: Man The BUGS are Abound

Would be nice to see Starfury II with a improved game engine allowing higher poly counts and JPeg instead of bitmap and what not. I just made my 1st 2 low-poly ships from scratch today and they work in game just fine. They don't look pretty but I am new to ship modeling. I used Anim8or, UVMapper, and LithUnwrap. If Anyone has a better and easier to use modeler than Anim8or please let me know.

Also would be nice to see ships able to move on the z axis.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.