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  #11  
Old December 17th, 2002, 06:02 AM
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Default Re: Next Upgrade/patch

Given the wording about "combat Groups," it may not be referring to ships set on Break Formation. Then again, I could just be doing some wishful thinking.
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  #12  
Old December 17th, 2002, 06:13 AM
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Default Re: Next Upgrade/patch

Quote:
Originally posted by Krsqk:
Given the wording about "combat Groups," it may not be referring to ships set on Break Formation. Then again, I could just be doing some wishful thinking.
I think this was question before when they released the history of fixes. But I can't remember what it was. Maybe a Beta tester can stop by here and let us know again what it means. I certainly hope it does not mean that they do not break formation anymore. That would suck!
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  #13  
Old December 17th, 2002, 11:23 AM
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Default Re: Next Upgrade/patch

"Break formation" is still working as you know it. The "combat group" thing is misleading and is only a description of what caused the bug. This bug resulted in your ships attacking a planet even if they had the express order not to. Nothing more, nothing less.
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  #14  
Old December 17th, 2002, 08:57 PM
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Default Re: Next Upgrade/patch

i hope they get the fix in for component mounts of weapon type 'any'
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  #15  
Old December 17th, 2002, 09:09 PM
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Default Re: Next Upgrade/patch

&ltsigh&gt We already had this conversation. Bugs in v1.78? {link}
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  #16  
Old December 20th, 2002, 05:16 AM
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Default Re: Next Upgrade/patch

1.82 # 7

WHOOOHOOOO!!!!!
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  #17  
Old December 23rd, 2002, 12:30 AM

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Default Re: Next Upgrade/patch

Looking forward to changes 1.82 #2 and #7.....
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  #18  
Old December 23rd, 2002, 12:34 AM
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Default Re: Next Upgrade/patch

Quote:
Originally posted by Mephisto:
"Break formation" is still working as you know it. The "combat group" thing is misleading and is only a description of what caused the bug. This bug resulted in your ships attacking a planet even if they had the express order not to. Nothing more, nothing less.
So, you've tested that it's still possible to have a fleet with ships set to break formation, and those ships will then use their design's strategy on a per-ship basis, instead of the fleet strategy?

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  #19  
Old December 23rd, 2002, 10:32 AM
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Default Re: Next Upgrade/patch

I have a suggestion for the next patch (one I'm sure the PBW would appreiate):

Every turn, the turns get sent to the host and it indicates that it recieves each of the players turns. You have to wait until the host hits the turn button to got to the next turn.

I was wondering if there was a way to add an options section for the host TCP/IP and the ablitity to select and automatic turn processing after all players have sent in their turns? It would make multi-player much more enjoyable.

Also, having the option for a tactical combat (some-sort-of instant messenger screen where players could interact for that combat) would be a great addition.
Having the control of the ships during combat can really help sometimes.

KirbyEF
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  #20  
Old December 24th, 2002, 12:24 PM
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Default Re: Next Upgrade/patch

Quote:
Originally posted by PvK:
So, you've tested that it's still possible to have a fleet with ships set to break formation, and those ships will then use their design's strategy on a per-ship basis, instead of the fleet strategy?PvK
Yes. "Break formation" still works the way we know it.

[ December 31, 2002, 00:03: Message edited by: Mephisto ]
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