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November 11th, 2010, 07:07 AM
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Private
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Join Date: Sep 2010
Posts: 37
Thanks: 0
Thanked 4 Times in 4 Posts
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Re: Kings of Drama - a MA game, recruiting!
I could take mammoths... I mean Caelum! Damn Quitti stole my Aztecs!
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November 11th, 2010, 12:58 PM
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Sergeant
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Join Date: Mar 2010
Posts: 225
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Kings of Drama - a MA game, recruiting!
I'd like to sign in as Aby please.
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November 11th, 2010, 07:32 PM
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Second Lieutenant
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Join Date: Dec 2004
Location: BF Illinois
Posts: 445
Thanks: 13
Thanked 27 Times in 21 Posts
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Re: Kings of Drama - a MA game, recruiting!
I would say 1/3N+1 of capitols sounds good (N being the number of nations), but I would like them to be held for 10 turns. 3 turns is barely long enough to storm a castle.
__________________
"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu
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November 11th, 2010, 08:56 PM
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Private
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Join Date: Nov 2010
Posts: 31
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Kings of Drama - a MA game, recruiting!
Quote:
Originally Posted by Verjigorm
I would say 1/3N+1 of capitols sounds good (N being the number of nations), but I would like them to be held for 10 turns. 3 turns is barely long enough to storm a castle.
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Does it count when someone is besieging your castle?
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November 11th, 2010, 08:59 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Kings of Drama - a MA game, recruiting!
No, you need to control it whole. So VP goes to someone that is inside fort.
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November 12th, 2010, 03:48 AM
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Private
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Join Date: Nov 2006
Posts: 48
Thanks: 5
Thanked 5 Times in 3 Posts
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Re: Kings of Drama - a MA game, recruiting!
By Avalon's name,I choose MAN.
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November 12th, 2010, 05:04 AM
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Captain
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Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
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Re: Kings of Drama - a MA game, recruiting!
10 turns of cap holding is definitely too long. The whole point of the victory condition is to eliminate the endgame grind of the last 10-15 turns where everything is already clear. If a nation can hold all of those capitals for 3 turns, there's absolutely nothing anyone can do about it. Hint: You don't want to wait until someone has all the caps before starting to work against them.
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November 12th, 2010, 03:54 PM
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Second Lieutenant
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Join Date: Dec 2004
Location: BF Illinois
Posts: 445
Thanks: 13
Thanked 27 Times in 21 Posts
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Re: Kings of Drama - a MA game, recruiting!
Quote:
Originally Posted by Quitti
10 turns of cap holding is definitely too long. The whole point of the victory condition is to eliminate the endgame grind of the last 10-15 turns where everything is already clear. If a nation can hold all of those capitals for 3 turns, there's absolutely nothing anyone can do about it. Hint: You don't want to wait until someone has all the caps before starting to work against them.
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I don't really care--either way is fine with me, and I like the use of the modified Riverlands map that we used on Countdown. It's an attractive and interesting map--lots of lovely borders and bridges.
On another note, I will not be around much this weekend, and while I don't think it will be a problem since we just now called for Pretenders up (mine is uploaded already btw), I will not be able to submit a turn until Sunday evening (Central time GMT-6) at the earliest.
__________________
"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu
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November 12th, 2010, 09:14 PM
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Corporal
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Join Date: Nov 2008
Location: china
Posts: 101
Thanks: 6
Thanked 2 Times in 2 Posts
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Re: Kings of Drama - submit pretenders!
The S&S mod is too ugly.
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November 13th, 2010, 02:31 AM
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Private
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Join Date: Nov 2010
Posts: 31
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Kings of Drama - submit pretenders!
I still need to create my pretender, but I won't be able to do so before Sunday afternoon.
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