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  #1  
Old January 18th, 2005, 08:19 AM
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Boron Boron is offline
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Default Re: Ideas to stop mass castle building for DOM_3

Nah don't dare to reduce castling .

Please do not even think of nerfing clams or even abolishing all hoard items .
The same for castles . Fortunately most other ppl agree .

Maybe you could completely reform castle building by allowing a player to chose an individual castle by designing it ?
Example :
You have 3 base Versions of a castle : small , medium , big . They give 10 , 25 and 40 admin and cost e.g. 0 , 20 , 50 design points .
Now players can buy additional towers for their castles and place them in the castle designing where they want .
In the battle tactics screen you can place your troops on your castles walls/towers where archers gain +3 precision , + 3 to attack and all troops gain +5 defense .
You can select from various towers and other toys like x-bow tower , ballista tower , mine field sourrounding the castle etc. . All those toys cost like 5-10 extra designpoints .

This would enchance the depths of castle fights quite a lot .
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  #2  
Old January 18th, 2005, 09:47 AM
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Chazar Chazar is offline
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Default Re: Ideas to stop mass castle building for DOM_3

In reply to Boron: I do not think that full custimisation is a good idea. There are always some exploits so everyone will end up with the same castle. I think quantum_mechani's proposal encourages much more diversity!
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  #3  
Old January 18th, 2005, 07:48 PM
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Tuidjy Tuidjy is offline
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Default Re: Ideas to stop mass castle building for DOM_3

Great idea!!! Lets make it impossible to build too many castles!!! Making each
castle cost 50 golds more than the previous one will really help! And then, we
will have to get rid of Ghost Riders, Phantasmal attack, Imprint Souls, etc...
Good riddance, it is a pain to have to react to an attack in the rear. Of
course, for the sake of Allmighty Balance Himself, we have to get rid of sneaky
armies as well. And, there was an unsung genius who earlier suggested that all
teleporting armies should suffer from plane-sickness for an year or so. That's
awesome too! Or lets just abolish all teleporting spells altogether!!!

Now I have to go have a lie down, but I am sure to be back to enlighten you
about the next steps we have to take in order to balance Dominions II...
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  #4  
Old January 28th, 2005, 09:27 PM
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PvK PvK is offline
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Default Re: Ideas to stop mass castle building for DOM_3

Back to the topic of castles...

some other ideas:

* One castle might only be allowed to protect one magic site, and to reduce the province income for the beseiger by its administration rating.

* Watchtowers might not be large enough to enclose even one magic site.

* There could be an option to multiply the time required to build a fort. Real castles took years or decades to build, not months.

So, forts could provide places to hide forces and protect a temple and maybe a magic site, but a spam of watchtowers wouldn't have so much effect.

PvK
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