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  #1  
Old October 19th, 2008, 11:28 AM

Illuminated One Illuminated One is offline
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Default Re: Suggestions for new patch

I would certainly like to keep that they can fight or fire bows, but I wouldn't have to much against it if they couldn't cast spells anymore.
However being able to change the casting order has some other benefits. If you're using a crystal matrix then you want all the slaves casting communion slave before the master in order to get a defensive buff or strong spell cast on the first round.
Also if you combine some mages without a communion it would be a good way to optimize scripting.
For example when an A4 mage casts Storm and A2 mages cast Storm Power after that or a priest blesses all mages before they cast their first spell.
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  #2  
Old October 19th, 2008, 01:38 PM

Sombre Sombre is offline
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Default Re: Suggestions for new patch

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Originally Posted by Tifone View Post
About the order affecting reverse communions, I feel I should remind you about a conversation of some time ago - where KO said it is possible that in future patches all the communion slaves will be busy catalysing the power of the master, and so be able only to fight if required, not to cast spell.

Nothing certain yet, but I can just agree with this solution, if you ask me. I've always found those a bit of weird.
I would also support that. But even if that were true, it would be nice to be able to influence casting order.
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  #3  
Old October 19th, 2008, 11:20 AM

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Default Re: Suggestions for new patch

Don't you just love it when something that developers didn't put there on purpose makes the game even better. I think I've used more reverse communions then regular ones so far.
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  #4  
Old October 19th, 2008, 02:08 PM

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Tongue Re: Suggestions for new patch

Changes a few days with the demo has made me want:


Open ended random magics for 10% chance paths, i.e. 1 in 100 should get +2 1 in 1000 get +3 (split rather than grouped, I would think) etc. Not important, just whimsical oe consistency.

Starting nation points should be moddable for both SP and MP.

A variant of ulm that has sacred black knights, just for funsies. (replacing black steel with the shroud is just silly.

Rare recruitable independents, that can heal afflictions... i thought witches fit the bill, but it was just flavor text.

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  #5  
Old October 19th, 2008, 02:27 PM
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Agrajag Agrajag is offline
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Default Re: Suggestions for new patch

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Originally Posted by rabelais View Post
A variant of ulm that has sacred black knights, just for funsies. (replacing black steel with the shroud is just silly.

Rare recruitable independents, that can heal afflictions... i thought witches fit the bill, but it was just flavor text.
Both can be done via modding.
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  #6  
Old October 19th, 2008, 02:40 PM
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Default Re: Suggestions for new patch

That would be kinda neat if Witches and Druids had maybe Healer (20). It's awfully low, would take a good handful of them to even hope to get Disease or Feeblemind off, but it would be a nice reason to actually purchase them.

Also, Enchantresses should be able to Seduce. Meow.
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  #7  
Old October 19th, 2008, 03:08 PM
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Default Re: Suggestions for new patch

The two changes I would like to see is: First, the ability to trade research, and steal it.(Like MoO2) Second: The ability for nations to co-exist in the same province, (using something similar to move and patrol) This order would be move and co-exist. Please note If both parties don't give the order to cooperate, They fight...
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  #8  
Old October 19th, 2008, 02:40 PM
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Default Re: Suggestions for new patch

Quote:
Originally Posted by rabelais View Post
A variant of ulm that has sacred black knights, just for funsies. (replacing black steel with the shroud is just silly.
LA Ulm has sacred Black Templars (and Hochmeister commanders, and Black Inquisition). It also incorporates Black Forest theme of Dom2.
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  #9  
Old October 20th, 2008, 12:55 AM

Illuminated One Illuminated One is offline
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Default Re: Suggestions for new patch

Quote:
Originally Posted by Gandalf Parker
But the change of sequence on commanders would have to be temporary for that one turn or mean that the game would have to maintain a list of the preferred order. What is that now? 50,000 commanders?
I doubt you'd need a list of the preferred order.
The commanders have to be stored now allready in the turn files (of course) - I suspect in some large structure.
All that would be necessary to change the order would be to change the fields of the commanders in that structure which should be doable without need for extra RAM or complicated coding.
Well, of course I might be mistaken with the history of affliction and heroic skills each unit has got, but I'd be willing to try and make an external programm for that if it doesn't make it to the patch and the devs have nothing against it.
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  #10  
Old October 19th, 2008, 11:21 AM

BesucherXia BesucherXia is offline
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Default Re: Suggestions for new patch

I think there should be a switch to filter the commanders, whose gems should not be pooled, and even be automatically resupplied as far as they are in laboratory provinces and gems are available.

But for this patch, my pesronal wish is more summons and features for the war underwater. And how about new races like EA machaka or MA Bogarus?
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