|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
May 26th, 2021, 08:30 AM
|
|
First Lieutenant
|
|
Join Date: Mar 2011
Location: Ohio
Posts: 788
Thanks: 1,256
Thanked 576 Times in 313 Posts
|
|
Re: Multi-layer and hex buildings
If memory serves I have used the "stacking" in both the in game and extended editor.
Mostly to make different or new building shapes, or to add grass, trees, orchards, grain or crops around them.
__________________
ASL
|
May 26th, 2021, 08:32 AM
|
|
First Lieutenant
|
|
Join Date: Mar 2011
Location: Ohio
Posts: 788
Thanks: 1,256
Thanked 576 Times in 313 Posts
|
|
Re: Multi-layer and hex buildings
Also I don't think the game engine creates stackable buildings, but I could be wrong, (i.e. using the paint city square/grid). If it has I usually demolish it with some nice rubble. I could be wrong but I think it has to be done intentionally.
__________________
ASL
|
May 26th, 2021, 08:55 AM
|
BANNED USER
|
|
Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
|
|
Re: Multi-layer and hex buildings
Both
|
May 26th, 2021, 09:03 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,956
Thanked 5,690 Times in 2,810 Posts
|
|
Re: Multi-layer and hex buildings
Oh this is going to be just so much fun
I was placing multi-hex building and 9 times out of 10 I was seeing the registration hex reporting as paved road.... then I placed some more and none did..... then I placed some more and it started up again but the issue is now known and repeatable but in some cases requires persistance
This is one that shows no paved road anywhere on it or around it but that does not mean that particular building is immune. I have examples of another one showing it and one of the same building placed but not showing it
|
May 26th, 2021, 09:19 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,956
Thanked 5,690 Times in 2,810 Posts
|
|
Re: Multi-layer and hex buildings
Quote:
Originally Posted by zovs66
Also I don't think the game engine creates stackable buildings, but I could be wrong, (i.e. using the paint city square/grid). If it has I usually demolish it with some nice rubble. I could be wrong but I think it has to be done intentionally.
|
Correct.Even when urban density is set to the max the game won't double stack builds but double stacking is not the issue even though it appeared to be at the start
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
May 26th, 2021, 10:41 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,956
Thanked 5,690 Times in 2,810 Posts
|
|
Re: Multi-layer and hex buildings
This is all I have time for today but it proves there is indeed "paved road " on the hexes above those churches along the red line. Both T-34's moved the same number of hexes
Just a piece in the puzzle
|
May 26th, 2021, 10:59 AM
|
|
First Lieutenant
|
|
Join Date: Mar 2011
Location: Ohio
Posts: 788
Thanks: 1,256
Thanked 576 Times in 313 Posts
|
|
Re: Multi-layer and hex buildings
Some call em churches some call em barns ...
and the world goes round and round
__________________
ASL
|
The Following User Says Thank You to zovs66 For This Useful Post:
|
|
May 26th, 2021, 11:12 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,956
Thanked 5,690 Times in 2,810 Posts
|
|
Re: Multi-layer and hex buildings
It could be either but I built them as churches with a bell tower
If anyone can get SP2 to run see if the same thing happens
|
May 26th, 2021, 11:13 AM
|
|
First Lieutenant
|
|
Join Date: Mar 2011
Location: Ohio
Posts: 788
Thanks: 1,256
Thanked 576 Times in 313 Posts
|
|
Re: Multi-layer and hex buildings
Again as a scenario designer and map maker I just accepted it as the way the engine draws those buildings, there are several that behave like that and several that don't. I found out the 'hard way' when I'd add say add a multi hex building and then throw a rough hex on it.
Here is all the stone ones and special buildings I think. There is some oddities here.
__________________
ASL
|
The Following User Says Thank You to zovs66 For This Useful Post:
|
|
May 26th, 2021, 11:14 AM
|
|
First Lieutenant
|
|
Join Date: Mar 2011
Location: Ohio
Posts: 788
Thanks: 1,256
Thanked 576 Times in 313 Posts
|
|
Re: Multi-layer and hex buildings
Those were from MBT but I am pretty sure WW2 is the same.
OOPS........ I hit edit instead of quote
There are code differences in the two games simply because WW2 was ported to windows a year after MBT but the map/building code should be exactly the same
__________________
ASL
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|