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  #11  
Old January 29th, 2001, 11:15 PM

Emperor Zodd Emperor Zodd is offline
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Default Re: Man, this game is great ...

If so,I never seen anyone misspell two words so badly. They aren't even close!

Am I the only one here that can tell the difference between Xianthi and Xiati, also Balboar and Bobroba?

Maybe you guys should not stay up so late playing the game? LOL




[This message has been edited by Emperor Zodd (edited 29 January 2001).]
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  #12  
Old January 29th, 2001, 11:18 PM

Bluecher Bluecher is offline
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Default Re: Man, this game is great ...

Hi all,

well, I´m sorry for my terrible spelling skillz ... Director Tsaarx is right .

Xiati and Bobroba are the races.

Ummm and I forgot to mention that I installed this :

---------------------------------------------
AI Update 1.00
1/25/2001
For use only with Space Empires IV Version 1.19

This is an overall update to the AI Diplomacy tactics for all default races and neutral empires.


INSTALLATION of Files.

The neutral races files go into the folder in Space Empires IV\AI

The default races go into their respective folder in Space Empires IV\Pictures\Races

LIST OF CHANGES/MODIFICATIONS:

MOD Version 1.00

1.) To many to name.

If you have any questions or concerns please email me at abqaiq93@hotmail.com

---------------------------------------------

Anyway the game rocks.
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  #13  
Old January 29th, 2001, 11:47 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Man, this game is great ...

Don't worry about it... contrary to what EZ thinks, lots of people here have trouble with spelling, not to mention English grammar (in their defense, some of them are not native English speakers). Of course, the other problem, as I alluded to, is remembering the names of the races. I just remember what the race (and/or ships) look like, rather than the names. Kinda like I do with people - I never forget a face, but I frequently forget names...

And we don't want to scare off someone who thinks the game is great!!! We have a couple people lurking around who don't like the game very much, because the AI isn't tough enough for them. I figure they've either gotten lucky, played the game on too easy a setting, or they don't think that spending 500+ turns trying to get out of Last place is difficult. Or they've used "power gamer" tricks (serious min/maxing of attributes, not using the "All players start on equal size planets" option and then choosing Gas Giant for themselves). I could go on, but it's not necessary. I agree that the AI could be improved; it could even be designed to min/max its attributes (this might even add a little variety to the races), but the game shouldn't be dismissed because the designers didn't make the AI impossible to beat on the high difficulty settings. (BTW - try high difficulty and one of the computer bonus levels; even Low Bonus helps the computer players quite a bit; for even more excitement, allow players to start in the same system rather than evenly distributed). Besides, the AI will never have the ultimate human player weapon: reload saved game .
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  #14  
Old January 29th, 2001, 11:53 PM
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raynor raynor is offline
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Default Re: Man, this game is great ...

quote:
Originally posted by Emperor Zodd:
If so,I never seen anyone misspell two words so badly. They aren't even close!

Am I the only one here that can tell the difference between Xianthi and Xiati, also Balboar and Bobroba?

Maybe you guys should not stay up so late playing the game?



If you're gonna fit two or three 30 hour games into a week, you have to give up a few minor things like sleep and spelling
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  #15  
Old January 30th, 2001, 12:19 AM

Emperor Zodd Emperor Zodd is offline
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Default Re: Man, this game is great ...

For a moment there I thought you guys had a different Version of the game than I got! LOL

By the way Raynor, it's not Serengeti,(thats in Africa),it's Sergetti. LOL

I thought I was a bad speller?! LOL

[This message has been edited by Emperor Zodd (edited 29 January 2001).]
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  #16  
Old January 30th, 2001, 12:46 AM
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raynor raynor is offline
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Default Re: Man, this game is great ...

To DirectorTsaarx:

No. There are actually folks out there who go out of their way to make the game more difficult and still find it to be quite easy.

Maybe those of who think the AI is a little easy are seasoned players of classics such as Civ, CivII, MOO, MOO2, Alpha Centauri, etc. Or maybe, we think it is easy because we NEVER, EVER use the ministers but instead micro-manage everything. After all... the micromanagement in this game isn't quite so bad as Civ, for example.

On high difficulty, high races, max bonus, the AI massively out researches you and out intelligences you. But it still makes extremely poor choices for what to build on planets. So, it may build 25 research facilities on a huge world with 150% minerals. This hurts it quite a lot. I think the main problem with the AI is that it doesn't evaluate planets galaxy or even system-wide. This is a pretty major whole in the AI and one which really limits its effectiveness on any difficulty level with any bonus setting. This isn't a problem in CivII or Alpha Centauri because you don't have production facilities for each of the three resources. Instead, every colony gets a little of each. It just gets more if the settler units develop them a bit. SE IV is more interesting but harder to design the AI.

The AI in CivII seems to be pretty good at beginning an attack, maintaining the attack and continuing until you are utterly destroyed. SE IV, here I can't even qualify it as AI, instead rolls the dice and says: Well, if I attack him ever so often, he won't go to sleep. It doesn't really matter where I attack or for how long or if I attack even every planet in the system. What is more important is that I attack him enough that he knows I'm still out there. Too often, the AI will have ships in a system but not attack every colony until they are all destroyed. Once it starts attacking, it doesn't finish off the entire system. Instead it either sits there or pulls its ships out. For the most part, I feel like I have to put my ships next to his before he'll attack them.

Of course, we know that the AI has no ability to design its ships based upon what you are sending against it. It can't choose what to build based on the moment. Instead, it builds a certain number of the same exact ships no matter what it is faced by. Compare this to the very best TB game out there: Alpha Centauri. AC gives you some great choices when designing units. But they are pitiful in comparison to SE IV. SE IV rocks. But all those different unit types make the AI's job just that much more difficult.

Let's look at SE IV from a basic military point of view. What are some good objectives in warfare?

1. Pick your battles.
2. Attack with overwhelming force.
3. Fight on as few fronts as possible.

What does that mean? Well, the human player focuses all his forces on two or three wormholes leading into his systems. Once you do that, SE IV doesn't have a chance. The game has no concept of defending choke points with EVERYTHING you've got. Sure, it will build a few mines and a few satellites here and there. It does very well building huge numbers of WEP's on its homeworld. But it doesn't seem to position its ships in any sort of strategic fashion. This makes it easy for even a weaker human player to systematically destroy the computer player's fleets.

Once again, I want you to know that I have a lot of fun playing this game. Personally, I *like* winning. But this max bonus game was the first challenging game I had ever had. But the challenge was short lived. It took longer to build defenses at my choke points. But once I had, the game was over. Oh, and I didn't use mines until the AI did. Once he started sending Mine Sweeper IV's through, I didn't feel so guilty.

Let me hasten to add that the AI is getting better with each patch. Even with a simpleton AI, the game is a bLast to play. And the ability to customize so many different things. Outstanding. I'll say it again, in case you didn't read a previous post, Aaron is a genius! The modders are brilliant. I can't wait to see what Mephisto pulls out of his hat next. Again, I apologize for not remembering other Modder's names. Rambie is a genius with the graphics.

The game is a winner. Buy it. Recommend it to your friends. Let's make Aaron a millionaire. But let's be honest. The AI is about the only weakness in this awesomely great game. ('Course, I wouldn't mind if it stopped crashing on me...)
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  #17  
Old January 30th, 2001, 12:57 AM

Emperor Zodd Emperor Zodd is offline
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Default Re: Man, this game is great ...

Well maybe we will get TCP/IP play soon,and we can play all weekend marathons!
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  #18  
Old January 30th, 2001, 12:59 AM
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raynor raynor is offline
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Default Re: Man, this game is great ...

quote:
Originally posted by Emperor Zodd:
Well maybe we will get TCP/IP play soon,and we can play all weekend marathons!


I hope so! I didn't get that DSL connection for nothing.
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  #19  
Old January 30th, 2001, 01:01 AM

Emperor Zodd Emperor Zodd is offline
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Default Re: Man, this game is great ...

I have a cable modem,and I think it will be a totally different game once we play each other!

[This message has been edited by Emperor Zodd (edited 29 January 2001).]
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  #20  
Old January 30th, 2001, 01:03 AM

Emperor Zodd Emperor Zodd is offline
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Default Re: Man, this game is great ...

The AI is good for practice,but for real war and excitement you need to play against a crafty human!!!!
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