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April 24th, 2008, 05:53 PM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
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Re: An introduction to Arga Dis, Blood and Bronze
Spartha? Research penalty akin to that of Dai Oni?
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April 25th, 2008, 06:39 AM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
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Re: An introduction to Arga Dis, Blood and Bronze
Quote:
Kuritza said:
Spartha? Research penalty akin to that of Dai Oni?
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Huh?
Is this supposed to mean something? I seem to be to dense to get it.
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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April 25th, 2008, 07:09 AM
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First Lieutenant
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Join Date: Mar 2007
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Re: An introduction to Arga Dis, Blood and Bronze
Sparthans were... well maybe not exactly dumb, but extremly narrow-minded. Their cult of physical perfection excluded any sophisticated studies. No science, no education. Literacy at best, as necessary evil. I think it should convert to a severe research penalty.
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April 25th, 2008, 07:12 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: An introduction to Arga Dis, Blood and Bronze
But if it doesn't, there's no need to discuss it in a strategy guide. Feel free to write how Arga Dis can beat the crap out of other nations without researching, though. I'd like to see that.
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April 25th, 2008, 07:44 AM
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BANNED USER
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Join Date: Feb 2007
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Re: An introduction to Arga Dis, Blood and Bronze
These aren't 'sparthans'.
No Argans even have magic though, other than the haimgrot who is unlikely to be researching. The magic comes from the Augurs, Gilgans and Misborn.
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June 23rd, 2008, 10:12 AM
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Corporal
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Join Date: Jul 2007
Location: New Castle, Delaware
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Re: An introduction to Arga Dis, Blood and Bronze
Thank you Endoperez for restating purpose of this mod guide for anyone who missed it at the beginning of this thread. This mod has been tweaked a few times for balance and is well worth SP or MP use. Arga Dis is gaining popularity and mod guides like this are valuable. It is also good to know that is is the place to look for mod guides in general.
Thanks Amhazair for your work creating this detailed guide.
Thanks Sombre for providing logical explanations for things in all of your mods and your Arga Dis and Skaven are mods worth writing a mod guide for.
Thanks Valerius for taking the time to index all of the mod and nation guides available in your "The Strategy Index2" (which lead me to this thread).
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Ok, now that I have covered the credits I would like to add a strategy comment. I fully agree with Amhazair's general assessment
Quote:
Though I generally like this kind of pretender I don’t feel Arga Dis needs a rainbow
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so what follows may be just academic. I don't know why players don't recommend a dormant Master Lich for a rainbow function. In this case a dual function build with 4F2A4W2E2S5D2N and rainbow scales with no production scale verses a dormant enchantress. You lose one extra production but you can still maximize your blessed unit production. You also lose 1 astral gem production but gain immortality and a third bless (death). Finally perhaps 1 heat scale would be better in the long run than a 1 death scale which I hate for blood nations for the very reasons discussed in this guide. Gold helps initial development but no death scales help sustain a good blood supply economy over the long run. The discussion of pretenders in general was covered in other threads where PoD seemed to be the winner. Empowering an immortal is one of the few cases where empowerment may pay off in the long run - just another possible benefit (you can add blood later to your pretender if you want).
Although I am still not sure that order/turmoil vs luck/misfortune are truly balanced, Luck does make sense over order in this type of economy just as death scales make sense for undead nations.
Finally, I may not have a clue as to what I am talking about so feel free to set me straight.
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June 23rd, 2008, 03:33 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: An introduction to Arga Dis, Blood and Bronze
I love love love this! Great work!!!
One of my favorite mod nations, laid out so neatly and concisely. I hope you'll be adjusting it to reflect the latest version of Arga Dis, though?
This, by itself, has improved my enjoyment of the game.
Thanks!
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You've sailed off the edge of the map--here there be badgers!
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June 23rd, 2008, 09:05 PM
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Corporal
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Join Date: Jul 2007
Location: New Castle, Delaware
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Re: An introduction to Arga Dis, Blood and Bronze
Quote:
HoneyBadger said:
I love love love this! Great work!!! ...
This, by itself, has improved my enjoyment of the game.
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Until now it was not know if anything could exceed the amount of enjoyment HoneyBadger (and myself) got from Dominions3. Amhazair, your work is a masterpiece that breaks the enjoyment barrier! . I didn't express my appreciation enough in my first post so I just wanted to add a little more. Thanks again.
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June 23rd, 2008, 10:43 PM
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General
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Join Date: Oct 2006
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Re: An introduction to Arga Dis, Blood and Bronze
I hope this will help break down some of the modding prejudice that obviously exists. A good mod nation is a good nation! Just because it's free, and didn't take Kristoffer's time and energy away from improving some other aspect of Dom3, doesn't make it second class.
__________________
You've sailed off the edge of the map--here there be badgers!
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June 23rd, 2008, 11:48 PM
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Corporal
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Join Date: Jul 2007
Location: Georgia
Posts: 102
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Re: An introduction to Arga Dis, Blood and Bronze
lol what the crap is a sparthan?? I thought It was Sparta and Spartans.
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