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  #1  
Old November 13th, 2009, 12:05 PM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: [Beta] Nosophoros - The Vampire Lords

Sorry for the long delayed.



Nosophoros is now official released!!!!
If anyone wants to host it, be my guest



Changelog 1.00

--- NEW ---
• Tested with Dominions 3 version 3.23b

--- FIXES ---
• A lot of spelling and grammar corrections.
• Souless name fixed.
• Souless description fixed.
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  #2  
Old November 13th, 2009, 12:31 PM
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Default Re: Nosophoros - The Vampire Lords

Also added so people can download the trailer (mp4).
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  #3  
Old January 26th, 2009, 06:48 PM

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Default Re: [Beta] Nosophoros - The Vampire Lords

Quote a lot of undead are not lifeless. I think you should probably remove the lifeless tag.

Sadly I won't have a chance to test this till next week, but I'm looking forward to doing so.
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  #4  
Old January 26th, 2009, 10:11 PM

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Default Re: [Beta] Nosophoros - The Vampire Lords

Hey guys, Thilock this mod looks amazing.
One problem though, I'm running a Vista laptop and when I try to copy the Nosophoros UI file, it keeps running an error 0x80004005.
However if I don't have that file in the mods folder then i get the cant find the flag.tga error.

I've been really looking forward to this mod and any help would be greatly appreciated, thanks guys.
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  #5  
Old January 26th, 2009, 11:17 PM
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Default Re: [Beta] Nosophoros - The Vampire Lords

Try re-download the mod, maybe you got a corrupt download.
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  #6  
Old January 26th, 2009, 11:22 PM

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Default Re: [Beta] Nosophoros - The Vampire Lords

I just tried to re-download it again, again I could put everything in the mods folder except Nosophoros UI file.
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  #7  
Old January 26th, 2009, 11:23 PM
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Default Re: [Beta] Nosophoros - The Vampire Lords

The UI files you need to overwrite the original ones in Dom3 (just make sure to backup th original ones).
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  #8  
Old January 27th, 2009, 04:40 PM

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Default Re: [Beta] Nosophoros - The Vampire Lords

Okay, I saw a little more. That stuff with the holy spells - it does not really work. I started a game with your vampires and ermor both on player and the ermor priests had 8 copies of the normal spells "banishment to word of power". (Because of the "disable normal priest spells" workaround)

Another strange think is, that Ermor seams to have "Hymn of the dead to Greater power of the blood" despide "#restricted 90". I guess it's a part of #copyspell and you need to redo them with the effectnumbers.
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  #9  
Old January 28th, 2009, 03:01 AM
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Default Re: [Beta] Nosophoros - The Vampire Lords

Maraxus, many thanks for your input. Even more I can chew on

Quick answers to some of the question you made;

Quote:
... but vampires - born? I think there would have to be some bloodsucking to get new vampires?
It's an idea I got from a japanese anime "Vampire Knights". Then I came up with the idea of creating a vampire society around being pure vampire/lesser vampire depending how/which blood you have in your veins.
That evolves into an Aristocrat system among the vampires.


Quote:
Why is a Necromancer into item forging?
Basically the old impression of a necromancing is only raising and contacting the dead, but my perspective is that they also have an interest in gadgets, partly to imprison them with souls. Also the idea making non-living stuff living (2 earth magic).


Quote:
-The Shadow Dragon has magic -4 instead of the usual -2 and I see no reason for that.
This may change, but the -4 was to counter for the extra features the shadow Dragon have compared to the other dragons.


Quote:
There are a lot of tags not needed. For the children of the night for example:
You'll never know how people play, so it's better to make the units with complete stuff, IMHO.


Quote:
Age stuff
Will change.

Quote:
Okay, I saw a little more. That stuff with the holy spells - it does not really work. I started a game with your vampires and ermor both on player and the ermor priests had 8 copies of the normal spells "banishment to word of power". (Because of the "disable normal priest spells" workaround)

Another strange think is, that Ermor seams to have "Hymn of the dead to Greater power of the blood" despide "#restricted 90". I guess it's a part of #copyspell and you need to redo them with the effectnumbers.
I'm not quite sure how to solve this. I have tried with diffrent stuff, but it only seems that it's Ermor only effected by this.
I'm guessing it's a bug.
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  #10  
Old January 28th, 2009, 03:58 AM
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Default Re: [Beta] Nosophoros - The Vampire Lords

Quote:
-Standards for the skeleton commander and Lord feel wrong because Skeleton armies should not have moral problems anyway.
Those skeletons are diffrent, from the descriptions -

Skeleton Commander are bones of longdead human which have been revived to follow the bidding of their master. Though not mindless the skeleton is bonded to its master.

By recalling the soul of the dead body, the skeleton becomes alive with mind, spirit and body. This will only happen if the soul accepts the invitation to walk the earth again in exchange for complete loyalty.


So they are actually the same person as dead as alive, only in skeleton form.
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