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  #11  
Old August 4th, 2008, 03:06 PM
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Default Re: New Map: Sha Bay

this is the new TGA im planning on using. it also has some updates to the way some province pixels are placed
Attached Files
File Type: rar 630888-shabay.rar (2.04 MB, 157 views)
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  #12  
Old August 4th, 2008, 03:13 PM
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Default Re: New Map: Sha Bay

I see no attachment.
(I will be heading back to work in a few moments. Will check back tonight.)
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RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
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  #13  
Old August 4th, 2008, 03:24 PM
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Default Re: New Map: Sha Bay

yeah sorry tried to upload the tga which isnt possible. the attachment is there now

the old province is at:
1083, 1188

the 2 new ones are:
1042, 1170

and

1152, 1171


thanks for taking the time to help me get this sorted out
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  #14  
Old August 4th, 2008, 06:44 PM
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Default Re: New Map: Sha Bay

Excellent job!
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  #15  
Old August 4th, 2008, 08:47 PM
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Default Re: New Map: Sha Bay

I will attach the fixed map to this post:

"sha bay fixed.txt"

(Change the extension .txt to .map)
Attached Files
File Type: txt 631019-sha bay fixed.txt (6.4 KB, 157 views)
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Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
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  #16  
Old August 4th, 2008, 09:00 PM
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Default Re: New Map: Sha Bay

wow thanks a lot. tried it, works perfect ^^
now uploading new map
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  #17  
Old August 4th, 2008, 09:37 PM
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Default Re: New Map: Sha Bay

oh ballbarian there might be a bug in ur program. all border mountain provinces were changed to sea provinces. got it fixed though
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  #18  
Old August 4th, 2008, 10:53 PM
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Default Re: New Map: Sha Bay

Well that's odd. When I checked it in the map editor initially it checked out, but just now when I reloaded it I was seeing the corrupted terrain as you described. It looks like the large border mountain values were changed from values like "4194304" to "4.1943e+006".

That never happened before. Come to think of it, I haven't run that code since changing over to Vista.

Sorry for the extra work on your part DakaSha and thanks for the heads up.
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Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
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  #19  
Old August 4th, 2008, 10:53 PM
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Default Re: New Map: Sha Bay

no prob it still made the extra province possible ^^
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  #20  
Old August 5th, 2008, 06:26 AM
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Default Re: New Map: Sha Bay

ok ive been trying to script in som stuff but its not working.

if i write:

#setland 36
#killfeatures
#knownfeature "469"
#poptype 65

i want land 36 to kill all features to free up the space then set feature 469 which is a shambler reef and then also make the poptype 65 which are the itchytids.

it doesnt work. which means the volcano also isnt up most likly (from last update).

if i use just the #lab command i will get a lab in the province though.

what am i doing wrong?

i hate being a newb ^^

edit: well if i do

#land
#poptype

it will allow me to recruit the poptype but the province will be empty of defence

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