.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old March 1st, 2009, 02:19 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Assassinations

Quote:
Originally Posted by Dorjan View Post
Quote:
Originally Posted by llamabeast View Post
They won't use anything that requires gems in an assassination. The AI is reasonably smart with gem use.
They do. I've had it happen loads already.
I have as well actually.

That said, assassination falls into the category of quite niche at best.
Reply With Quote
  #2  
Old March 1st, 2009, 02:48 PM

Dorjan Dorjan is offline
Private
 
Join Date: Oct 2008
Posts: 37
Thanks: 8
Thanked 0 Times in 0 Posts
Dorjan is on a distinguished road
Default Re: Assassinations

Quote:
Originally Posted by quantum_mechani View Post
Quote:
Originally Posted by Dorjan View Post
Quote:
Originally Posted by llamabeast View Post
They won't use anything that requires gems in an assassination. The AI is reasonably smart with gem use.
They do. I've had it happen loads already.
I have as well actually.

That said, assassination falls into the category of quite niche at best.
Wow, I've not played a MP game without at least 50 assasination attempts happening against me.
Reply With Quote
  #3  
Old March 1st, 2009, 03:07 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Assassinations

Quote:
Originally Posted by Dorjan View Post
Quote:
Originally Posted by quantum_mechani View Post
Quote:
Originally Posted by Dorjan View Post

They do. I've had it happen loads already.
I have as well actually.

That said, assassination falls into the category of quite niche at best.
Wow, I've not played a MP game without at least 50 assasination attempts happening against me.
That's pretty odd... are we talking about a lot of cheapo assassins, or a few really elite ones?

The problem, is both kinds of some serious issues. A swarm of cheapo assassins can do really well the first turn or two they start, but usually just a few mundane bodyguards will do them in, which people quickly catch on to.

Elite ones can face down most bodyguards fine, but it only takes a few specially set up 'trap' mages with the right scripts to end their reign of terror.

Both kinds also ultimately have issues with patrolling and mind hunt.

EDIT: Unless, like llama pointed out, you are talking about one shot assassin spells, which are indeed all over the place.
Reply With Quote
  #4  
Old March 1st, 2009, 01:44 PM

Dorjan Dorjan is offline
Private
 
Join Date: Oct 2008
Posts: 37
Thanks: 8
Thanked 0 Times in 0 Posts
Dorjan is on a distinguished road
Default Re: Assassinations

Quote:
Originally Posted by llamabeast View Post
Hmm, as a guardian against an earth attack you need something big. Maybe a Crusher? That should easily hold it to give your mage time to get to the end of his script and do something clever.


What if you are caelum? They are mages that travel 3, the speed 2 elites are useless to defend and I would have to slow my entire army down (removing one of caelums advantages) to even give a single mage per summon, a chance.

If the mage was a battlefield support mage then he would die anyway as he would just end up casting a battlefield spell and waiting 4 turns
Reply With Quote
  #5  
Old March 1st, 2009, 02:13 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Assassinations

If you can spare Water gems, Bottles of Living Water. 10 Water gems each, less if your Caelum has Icecrafters (forge bonus), even less if you have Dwarven Hammers. Summons a new Water Elemental at the beginning of battle, so no losses unless you lose and it doesn't even slow your army down.

There is, however, problem with the 75% hp-loss rule. The elemental has several forms, but only the first one is calculated for the starting hp. That means that you still have to have other bodyguards. Something with high hp, like Wyverns, might help a little.
Reply With Quote
  #6  
Old March 1st, 2009, 02:22 PM
cleveland's Avatar

cleveland cleveland is offline
Captain
 
Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
cleveland is on a distinguished road
Default Re: Assassinations

I liked Zeldor's idea of allowing a 2nd script specific for assassination.

That might have just saved a Mother of Avalon who, when alone and staring down the barrel of an Emposioner, let loose with Mass Protection (which does require gems). If a barkskinned, exhausted mage falls in an assassination, and no bodyguards are around to hear it, does she make a sound?
Reply With Quote
  #7  
Old March 2nd, 2009, 03:59 PM

Loren Loren is offline
First Lieutenant
 
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
Loren is on a distinguished road
Default Re: Assassinations

Quote:
Originally Posted by cleveland View Post
I liked Zeldor's idea of allowing a 2nd script specific for assassination.

That might have just saved a Mother of Avalon who, when alone and staring down the barrel of an Emposioner, let loose with Mass Protection (which does require gems). If a barkskinned, exhausted mage falls in an assassination, and no bodyguards are around to hear it, does she make a sound?
Agreed. Multiple scripts are the right answer.
Reply With Quote
  #8  
Old March 1st, 2009, 02:33 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Assassinations

Quote:
If the mage was a battlefield support mage then he would die anyway as he would just end up casting a battlefield spell and waiting 4 turns
Why do you have your mages scripted to wait four turns? If you had them on [support spell][cast spells] they'd at least be able to defend themselves after the first round.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #9  
Old March 1st, 2009, 02:47 PM

Dorjan Dorjan is offline
Private
 
Join Date: Oct 2008
Posts: 37
Thanks: 8
Thanked 0 Times in 0 Posts
Dorjan is on a distinguished road
Default Re: Assassinations

Quote:
Originally Posted by llamabeast View Post
Quote:
If the mage was a battlefield support mage then he would die anyway as he would just end up casting a battlefield spell and waiting 4 turns
Why do you have your mages scripted to wait four turns? If you had them on [support spell][cast spells] they'd at least be able to defend themselves after the first round.
Because it's set up for a army situation, I want them to rest for 4 turns so they won't be fatuged and able to cast bigger spells when the scripting ends
Reply With Quote
  #10  
Old March 1st, 2009, 02:33 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Assassinations

Quote:
That might have just saved a Mother of Avalon who, when alone and staring down the barrel of an Emposioner, let loose with Mass Protection (which does require gems). If a barkskinned, exhausted mage falls in an assassination, and no bodyguards are around to hear it, does she make a sound?
Gosh, that's shocking. I really didn't think it would do that.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
Reply

Bookmarks

Tags
bug, fix


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.