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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #11  
Old May 19th, 2008, 09:29 PM

Maraxus Maraxus is offline
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Default Re: Greater Gods v0.40

Holy 7 - sounds fun.

"Hey, you undead, my god is sooo cool, you need to have a divine rank yourself to worship him. Have a banish." *swoosh*

You could think of this god as AO from D&D or as Azathoth from the Cthulhu.

What I think the reason is, that usually pretenders do not get holy magic is, that a unit needs to be sacret for this and then the blessing is in fact based on your own power.
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  #12  
Old May 19th, 2008, 09:56 PM

hunt11 hunt11 is offline
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Default Re: Greater Gods v0.40

7 Holy is fun but the whole idea of a god with holy points is a bit weird
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  #13  
Old May 20th, 2008, 11:32 PM

MaxWilson MaxWilson is offline
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Default Re: Greater Gods v0.40

Why are some monsters boosted more than others? Archmage gets 3 path boosts, water archmage gets 1. Blue dragon gets more of an AoE boost than red, but both have the same HP and similar stats except that Red has waste survival. It might help if I understood the basic philosophy--are these intended to be balanced and fair or just thematic?

(I'm totally cool with non-balanced mods, I just want to know what kind of feedback you want.)

-Max
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