|
|
|
|
|
June 13th, 2002, 03:56 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Built-in armour for hulls
Quote:
Originally posted by Suicide Junkie:
Organic armor regen ability only heals components that have that same ability.
The hull would just be adding a bonus amount, and would have the interesting side effect in v1.67 that you could take internal damage, and then have the OA heal over top of it (since there is still the hull's OA ability).
|
Hey, that's great! Finally a way around the loss of regen when the armor components are destroyed! Now I know that I have to mod this in somehow.
Quote:
That's the way emissive works already. You don't have to hit the emissive armor to get the effect.
|
Erm... I haven't noticed this. Emissive armor ability only affects the armor components that actually have it in my experience.
|
June 13th, 2002, 04:10 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Built-in armour for hulls
It is possible that the emissive armor has been changed from how it worked the Last time I checked.
I'm sure there would have been a big thread discussing the change, though.
Basically, if the ship's highest emissive ability on any component is higher than the damage hitting the hull, the ship will take no damage. Otherwise there is no effect.
__________________
Things you want:
|
June 13th, 2002, 11:03 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Built-in armour for hulls
Quote:
Originally posted by Suicide Junkie:
It is possible that the emissive armor has been changed from how it worked the Last time I checked.
I'm sure there would have been a big thread discussing the change, though.
Basically, if the ship's highest emissive ability on any component is higher than the damage hitting the hull, the ship will take no damage. Otherwise there is no effect.
|
If this is true it's really out of kilter. It's only supposed to affect the component that has the ability set on it. I'll have to check this.
Edit: Ack! Ack! Ack! It's true! And that's insane! I'll have to send this to MM immediately...
[ June 13, 2002, 22:50: Message edited by: Baron Munchausen ]
|
June 13th, 2002, 11:14 PM
|
|
Lieutenant Colonel
|
|
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Built-in armour for hulls
This could make for an interesting tech tree. You could get not only larger hulls but enhanced smaller ones for specific roles.
__________________
So many ugly women, so little beer.
|
June 14th, 2002, 05:38 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Built-in armour for hulls
Quote:
Edit: Ack! Ack! Ack! It's true! And that's insane! I'll have to send this to MM immediately...
|
I've been saying that ever since I got SE4. In fact, a lot of people have said that at one time or another.
IIRC, One entry in a history.txt said the EA had been fixed, but AFAIK, emissive armor hasn't been altered in what it actually does.
I would very much enjoy SE3 style emissive armor, but I have lost hope of ever seeing it again.
Some people will jump at you saying "that makes it too similar to crystalline", but NO! SE3 EA must be hit (damaged) in order to activate the ability, and only the component currently being hit gets to use its ability (no stacking except when multiple EA components are hit and/or destroyed).
__________________
Things you want:
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|