|
|
|
|
|
March 26th, 2001, 08:19 PM
|
|
Brigadier General
|
|
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Point Def. too tough against missiles-change it.
before 1.30 the AI was sitting duck for missles because that's was all you needed to take him out. Now its somewhat harder as the AI has better missle defense. I think if you reduce PD again the AI will again be handicapped. Now you launch your msls and then you have to close with beams etc weapons
and slug it out. The AI defense now makes you put these weapons types on your ships besides just loads of missles. If you mix ftrs & missles together some will get thru, but PD's should stop a good portion of msls,
or ftrs, I would look more at changing battle tactics and possibly designing an armored missle with a slight increase in defense against PDs, but to decrease PDs In my opinion would hamper the AI and a human player would just pound it again with waves of missles. Just my opions Mac
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
|
March 26th, 2001, 09:17 PM
|
|
Major
|
|
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Point Def. too tough against missiles-change it.
quote: Originally posted by Baron Munchausen:
The simplest way to make the missile/pdc situation more balanced is to remove the built-in BONUS to hit from the PDC. They have a 50 percent modifier in the components.txt files, so as things are now they are at 100 percent to hit at full range of five. Remove the 50 percent bonus and they are only 50 percent likely to hit at full range.
I think that bonus 'to hit' is to counteract the defense bonus on fighters. Without the bonus, PDC will ALWAYS miss fighters at range 5 (in absence of combat sensors and ship experience, of course...).
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
|
March 26th, 2001, 09:23 PM
|
Private
|
|
Join Date: Nov 2000
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Point Def. too tough against missiles-change it.
What I'd like to see, is something like you could do in Moo 2. Missiles could be armored, fast, had ECM, etc.
And what about decoy missiles? That would help
|
March 26th, 2001, 09:29 PM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Point Def. too tough against missiles-change it.
quote: Originally posted by Trancejeremy:
What I'd like to see, is something like you could do in Moo 2. Missiles could be armored, fast, had ECM, etc.
And what about decoy missiles? That would help
the se4 system is a little more abstract. what you could do is offer missiles with higher damage resistance at higher tech levels. it could represent any of the above things you wanted. of course, increasing speed would be a benifit in of its self.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|
March 27th, 2001, 10:48 AM
|
|
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Point Def. too tough against missiles-change it.
There is a very simple possibility to increase the power of missiles:
Reduce the "Tonnage Space Taken".
It is now 50kT for CSM and Plasma missiles. If you reduced it, may be gradually according to the tech levels, you get more missiles in your ships and it will be harder for the point defence cannons to destroy all of them.
|
March 27th, 2001, 05:22 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Point Def. too tough against missiles-change it.
For another solution, but some fighters in your missile ships, make 'em all shields & engines.
The fighters will absorb 5-6 PD shots each, and your missiles will devastate the enemy ships. Then, with crippled enemies, use beams to finish em.
Or, put a long-range tractor beam on your missile ship. You pull the one enemy in, and hit 'em point blank with missiles, giving them no chance to use their PD effectively.
__________________
Things you want:
|
March 27th, 2001, 06:55 PM
|
First Lieutenant
|
|
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
|
|
Re: Point Def. too tough against missiles-change it.
Can you put PD on fighters?
|
March 27th, 2001, 07:46 PM
|
Corporal
|
|
Join Date: Mar 2001
Location: lansing,michigan, usa
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Point Def. too tough against missiles-change it.
For armored, ecm using missiles just create fighters with explosive warheads and a kamakazi tactic, granted you have to build each "Missil" seperately but they do tons of damage.
|
March 28th, 2001, 05:22 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Point Def. too tough against missiles-change it.
quote: Originally posted by Nitram Draw:
Can you put PD on fighters?
Not in the original game, but it is easily modded. (just set a PDC to be placed on fighters too)
Unless you make a new component, though, only the large fighters would be able to cram in a full-fledged PDC
---------------
As for armored/ECM missiles, just add a new missile type (copy the entire CSM tech thread) and add more hitpoints & cost to the missiles.
[This message has been edited by suicide_junkie (edited 28 March 2001).]
__________________
Things you want:
|
March 28th, 2001, 05:32 AM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Point Def. too tough against missiles-change it.
There is an image for a small PDC in the components directory. You just need to edit the components.txt file to create it for fighters. Now if MM will just get DRONES into the game so we can put them on drones, too.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|