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  #11  
Old April 10th, 2012, 12:29 PM
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Amhazair Amhazair is offline
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Default Re: Awestruck. New Late Age game. (Recruiting)

Quote:
Originally Posted by Immaculate View Post
is there a thread that describes what these mods are and what specific changes have been made?
Not so much. They were made over on the SA (Something Aweful) forums. I don't know if you know that site, but they have one giant thread for each specific game, so everything dominions related, whether it's game talk, strategy talk, mod talk and anything else is in the same huge thread. It terrifies me to be honest. So the discussion about these mods is undoubtedly in there somewhere, but good luck finding it.

But as I said, the mods have extensive readme's.I suppose I can copy/paste them here. Best read from the bottom up, the most recent changes are on top. (Though apparently the AwesomeGods mods start from version 1.3, so you can't read the earliest changes. In any case, the pretender changes can all be seen and tested during pretender design, so that's not too big of a problem I think.)

Quote:
Originally Posted by AwesomeEndgame
--

NEW
- 1.4
- Reinvig bug in Belphegor, Lord of Hell, fixed.
- Typo fixed that was keeping Nephele, Queen of Clouds from being awesomed.
- Wraith Lords busted down to 3D + 3AEFWS, magicboost eliminated.
- Wraith Lords now back to 40 gems, still research 9.
- Zmeys reduced to 30/30/60 HP on heads.
- Chalice reduced to 5N/4N to make tarts better.
- Ember Lords changed from 4F 1E 1D to 4F + 2ED.
- Krakens now 30 gems and 3/2/1 for paths, which can still overlap fully.

- 1.3
- Wraith Lords now 50 gems, level 9 research.
- Elemental Royalty and Demon Lord age bug fixed.
- Wendigo now require W3 N3 instead of W3D3, and lowered to Thaum 5.
- Wendigo now has Reinvig 4 in all forms.
- Treant now Ambidextrous 2.
- Kraken now comes with paths of 3/3/3, 6/3, or 9, chosen from all 8 magics.
- Roc now 3 base Air, 10% chance of 1 extra air.
- Treant fire vuln increased to 150%
- Zmey now 50% vuln to cold.
- Ember Lord now 150% vuln to cold.
- Asynja now 150% vuln to poison.
- Angelic Ascension added, will revive a non-giant, non-small-flier hall of fame hero as a Virtue.
- Demonic Ascension added, will revive a non-giant, non-small-flier hall of fame hero as a Moloch.
- Necromantic Apotheosis added, will revive a non-giant, non-small-flier hall of fame hero a a Dracolich.
- Grendelkin, Treant, Ember Lord, Asynja, Ettin, Mechanical Giant, Cyclops, Tarrasque, Wraith Lord, all lose about 20% max HP.

- 1.2
- Treant reinvig increase for being rooted removed due to ability to root in combat.
- King of Banefires now Fire 6, Death 6, Reinvigoration 10, gets 1 fire and 1 death gem per turn.
- King of Flames now Heat 40, Fireshield 30, Fire 10. Gets 3 fire gems per turn.
- King of Magma now Fire 7, Earth 5. Gets 1 fire and 1 earth gem per turn.
- King of Deeper Earth now Earth 10. Gets 3 earth gems per turn.
- King of Mountains now Earth 8, Air 5. Gets 1 earth and 1 air gem per turn.
- Father Illearth now Earth 7, Blood 7, gets 1 earth gem and 1 blood slave per turn.
- Queen of Clouds now Air 8, Water 5, Reinvig 4, gets 1 air and 1 water gem per month.
- Queen of Storms now Air 10, Reinvig 8, gets 3 air gems per month.
- Queen of Thunder now 90 HP, Air 10, gets 3 air gems per month, and recuperates from injuries.
- Queen of the Deeps now Water 10, gets 3 water gems per month.
- Queen of the Lake now Water 8, Earth 5, gets 1 water and 1 earth gem per month.
- Queen of the Sea now Water 8, Nature 5, gets 1 water and 1 nature gem per month.
- Belial, Lord of Corruption, now gets +3 to all paths (even empowered ones), 1 fire, 1 nature, and 1 blood income per month.
- Belphegor, Lord of Hell, now Blood 10, gets 10 blood slaves per turn, and has Reinvigoration 20.
- Buer, the Goat Sun, now gets +3 to all paths (even empowered oens), 2 fire, 1 death income per month.
- Pazuzu, the Plague Wind, now ethereal and Reinvigoration 20, 2 air, 1 death income per month.
- Treelord(Barkheart) now has Nature 9 and Blood 6.
- Treelord(Rootheart) now has Nature 9 and Earth 6.
- Dying Treelord now has Nature 10 and Death 5.
- Spenta of Sky and Metals now gets 2 Air 1 Earth gem per turn.
- Spenta of Animals now N6, gets 3 Nature gems per turn.
- Spenta of Fire now gets 3 Fire gems, Fire Shield 10, Heat 10
- Spenta of Plants now E3 N4, gets 2 Nature and 1 Earth gem per turn, and entangles attackers.
- Spenta of Waters now W6, gets 3 Water gems per turn, recuperates from afflictions, and regenerates 50% of HP per turn.
- Spenta of the Earth now E6H5 with no nature, gets 3 Earth gems per turn, and has 4 base Reinvigoration.
- Daughter of Typhon now has bonuses for when you gift of reason her. Nature 9 + Spawn 1 sacred Hydra and 5 sacred Hydra Hatchlings per turn.
- Summon Tlaloque now costs 30 gems instead of 60.
- Tartarian Shattered Soul reduced to 10 from 25.
- Tartarians can now be commanderized using the Death spell "Possess Undead", which sacrifices the caster. Better use an immortal.
- The Chalice now level 6 (nonunique), Nature 5 Nature 5 item.
- Tartarian Gate now costs 30 Death gems. (+80N for Chalice) (+5D for Possess Undead if necessary)


- 1.1
- Tarrasque now has 4 Misc slots, is summoned as a commander, and starts with 4N and 4(AEFW)
- Grendelkin down to 190 HP and Amphibian, may now be cast underwater.
- Wraith Lord now starts with D3 and either 3 in 2 paths or 4 in 1 path, chosen from AEFWS
- Iron Dragon now has Storm Power 5, is Const 7, and comes as a commander.
- Harvester of Sorrows now has mapmove 10.
- 1.0
- Costs Adjusted
- Treants now get 4 Arm and 4 Misc slots.
- Treants now get 4/8/10/20 reinvigoration (normal, in a forest, rooted, rooted in forest)
- Treants now start with N2 and get 3x 50% chances at W, E, and N.
- Great Kraken now starts with either 3 ranks in 3 paths, or 3 ranks in one path and 4 ranks in one, or 5 ranks in a single path.
- Wild Ettin now has 25 Magic Resistance.
- Mechanical Giant now has 90 HP, so it can actually weather a couple attacks from another SC.
- Granite Cyclops now receives Summon Earthpower (+1 Earth and +4 Reinvig) for free in battle.
Quote:
Originally Posted by AwesomeGods
- 1.9
- Mother of Lions busted down to 1+Domsummon20 kithaironic lions per turn.
- Manticore Bite attack replaced with Swallow.
- Red/Blue/Green dragon AoEs swapped on melee (now 1/1/3) and ranged (now 3/3/5) breath.
- Wyrm's Foul Vapors removed.
- Crone now has Research +5.
- Frost Father now Summon Allies 5 Unfrozen Warriors instead of 5 Winter Wolves.
- ***** Queen now gets free Dire Wolves in both forms, since there's no drawback to being in wolf form.
- Bakemono Kunshu now gets 2 in all starting paths in addition to research bonus 20.
- Jade Emperor now 0 points.
- Son of the Heavens now 25 points instead of 100.
- Daughter of the Dawn now starts with 4 Air, 4 Astral, all of it real, with pathcost 80.
- Son of the Sun(Astral) loses Awe 2, gains Fire 2, Astral 4, Pathcost 80, and costs 50 points.
- Son of the Sun(Fire) now costs 50 points, starts with base 5 Fire, all real, and pathcost 80, in addition to 2 fire gems per turn.
- Lord of the Waves now costs 50 points, starts with Water 4, Earth 4, all real. Pathcost 80.
- Divine Serpent now start with N6 instead of 4.
- Son of Niefel reduced to 25 points from 75.
- Keeper of the Bridge up to 75 cost from 0, now comes with A5 E3, all real, pathcost 80.
- Shedu raised to 2E 2S base.
- Son of Fenrir up to W3N3 from W1N1, now 50 points.
- Cyclops down to 50 points from 75.
- Great Enchantress can now spend her turn to make 1 Watcher in her current province.

- 1.8
- Wyrm's bites changed to Poison Fangs, which use the same "poison" as the Father of Serpents, and is unresistable.
- Wyrm now autocasts Foul Vapors, poisoning the whole battlefield.
- Lord of War now comes with Bow of War and gets 1 Sapper per turn instead of 1 Heavy Cav.
- Great Mother description fixed to reflect her magicboost.
- Divine Throne reduced to 220 points.
- Colossal Head now domsummon2 Jaguar Toad, domsummon20 Monster Toad.
- Celestial General now comes with Lightning Bow, AOE 1 lightning attack, and autocasts Mass Protection at start of battle.
- Old Man of the Sea now has +2 to all paths, and costs 50 points, and has pathcost 80.
- Ancient Kraken now has 4 arms, 4 misc slots, and Ambidextrous 8, and Poison Resist 100%
- Freak Lord now has a secondshape into a freak, which is the real freak lord, having used his magic to twist himeself. He just uses the dude as a decoy and item caddy.
- Amphibious Archmage description updated, he is now a lobster mage who wears a dude as a hat for the item slots.
- Nerid now autocasts Shark Attack in battle.
- Sphinx now 25 points and domsummon2 dust warriors instead of domsummon1.
- Vampire Queen now 50 points instead of 25.
- Mother of Tuatha desc fixed.
- Titan(male) desc fixed.
- Cyclops now 75 points instead of 125.
- Father of Winters now 25 points instead of 50.
- Lady of Springs back to W2N1 base.
- Son of Fenrir now gets 5+Domsummon dire wolves per turn.
- Carrion Dragon dragon form now casts Carrion Growth on battle start.
- Manticore now has 1 head slot, 1 feet slot, 4 misc slots.
- Lady of Love reduced to 25 points from 50.
- Bakemono Kunshu reduced to 0 points from 50.
- Mother of Lions gets 5 Kithaironic Lions per turn instead of 1.
- Titan(Female) reduced to 0 points.
- Mother of Monsters now gets 1 grotesque per turn, flat, and cockatrice increased to domsummon from domsummon2.
- Lord of the Desert Sun now has Heat 20.
- Saurolich reduced to 75 points from 100.
- Son of the Fallen reduced to 0 points.
- Son of Niefel pathcost increased to 80, now Air, Water, Death 2 starting.


- 1.7
- Male Titan now straight up Air 7 instead of air 2 + air boost 5.
- Cyclops bug fixed.

-1.6
- Lawgiver description now reflects his spawning of free Eagle Warriors.
- Great Warlock now has Douse 10 and Incunrest -25
- Arch Druid now Entangles attackers, starts with dominion 2, and autocasts Relief in battle.
- Colossal Fetish now has only prot 13, is vulnerable to fire, and only reinvig 10.
- Titan(Male) now costs 75 points, on par with the Son of the Sea.
- Prince of Death now costs 75 points, on par with Moloch.
- Deva now has Blood Vengeance, +5 Blood casting.
- Shedu now casts Will of the Fates in battle.
- Lord of the Desert Sun now has a decent spear.
- Ghost King now costs 25 points.
- Green Dragon now has ranged breath AOE 3, melee breath AOE 5, Dom 2.
- Red Dragon now has ranged breath AOE 1, melee breath AOE 3. Dom 2.
- Blue Dragon now has ranged breath AOE 1, melee breath AOE 3. Dom 2.
- Drakaina no longer summons kokythiads in battle.
- Drakaina now costs 50, starts with 1 each in Water, Earth, Death, with path boost of 3 in those paths only.
- Bakemono Kunshu now gets +25 research.
- Female Titan now costs 25 points.
- Fomorian Sorcerer now has Healer 50.
- Lord of the Night now auto-casts Battle Darkness, costs 0 points
- Lord of the Forest now costs 25 points.
- Destroyer of Worlds costs 75 points, auto-casts Earthquake at start of battle, and has Death 7.
- Void Lurker changed back to 15 pathcost, 3 starting astral, 2 starting dominion.
- Bog Mummy down to 75 points.
- Solar Disc now Heat 20, Fire Shield 30, Ethereal, Fire 3, and costs 25 points.
- Father of Winters now costs 50 points, generates 1 air and 1 water gem per turn.
- Fountai of Blood increased to Douse 10 and 6 free slaves per turn.
- Nataraja now starts with 4 Astral, but costs 25 points, and pathcost of 150.
- Lord of the Forest gets 2 nature gems per turn in addition to his animal buddies.
- Colossal Head now gets 4 Misc slots and generates 2 nature gems and 2 blood slaves per turn.

-1.5
- Dragons now have 3 base path, 3 base dom.
- Soldier of East/West gcost divided by 5.
- Virtue is now A1S1 and Magicboost 2.
- Colossal Head is now N4B4 in addition to getting 5 extra temple checks per turn.
- Partholonian Sorceress now domsummons instead of getting a steady 5 per turn.
- Arch Seraph now 0 points.
- Mother of Tuatha now domsummon2 Tuatha.
- Forge Lord gets crappy Attack/Defense/Precision, 75% forge bonus, +3 Magicboost, starts with F1E1, pathcost 60, and is chained to his forge.
- Fomorian Sorceror is 0 cost, 80 pathcost, 1 skill each in Air, Water, Death, and Nature.
- Arch Druid now starts with 1 each Air, Earth, Nature, 30 HP, 100% regen, Stealth 20, Entangle Attacker, Dom 2 base, and autocasts Relief at start of battle. Costs 50 points.
- Father of Serpents now starts with 2 Nature,2 Death, has constrictor snakes that defend him loyally (like a Vine Shield), and his bite and staff both proc The Deadliest Poison, which is so virulent it will kill practically anything, even things normally immune to poison, instantly.

-1.4
- Drakaina is now Water/Earth/Death, and summons Kokythiads in battle.
- Great White Bull now costs 150 points (up from 75)
- Titan(male) now costs 150 points. (down from 200)
- Great Mother now starts with W1E1N1 and magicboost 2. Battle cast away, and take an awesome bless if you want.
-1.3
- White Bull now costs 75 points.
- Wyrm now costs 0 points, and has 2 Head and 4 Misc slots.
- Archmage is now Amphibious instead of Aquatic.
- Vampire Queen now has starting dominion of 3, and 18 defense.
- Scorpion King now gets occasional free Scorpion Men, starts with Dom 3, slots of Hand, Hand, Head, Body, 3x Misc
- Ageless Olm now 75 points, starts with W4 E4
- Mother of Serpents now costs 0 points.
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  #12  
Old April 11th, 2012, 11:06 AM
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Amhazair Amhazair is offline
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Default Re: Awestruck. New Late Age game. (Recruiting)

It's starting to look like all the stodgy conservatives around these parts are hesitant to try something new/think those mods are Aweful instead of Awesome, one or the other. (There was a time when I wouldn't have joined games with "all kinds of crazy mods" either, but those days are behind me for some unknown reason.) Either that or there's simply not enough players left to start any kind of game, but I prefer the first explanation. I'm going to leave it open a bit longer, see if intrest turns up after all.

Would people prefer a game with only AwesomeGods and no AwesomeEndgame since that's easier to digest, only affecting the pretender? Or doesn't it make a difference?
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  #13  
Old April 11th, 2012, 11:29 AM

Legendary League Legendary League is offline
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Default Re: Awestruck. New Late Age game. (Recruiting)

Holy mother of g-

I'd love to play, I'm just not certain I'm at an adequate skill level to not get instantly murderized.
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  #14  
Old April 11th, 2012, 04:54 PM

Executor Executor is offline
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Default Re: Awestruck. New Late Age game. (Recruiting)

Amhazair, perhaps you should open a separate thread over on the other forum for recruitment. A lot of players stick to either one or the other forum.
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  #15  
Old April 11th, 2012, 05:59 PM

Valerius Valerius is offline
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Default Re: Awestruck. New Late Age game. (Recruiting)

Well, I'm not in the target audience because it's LA (They've got no elves! What kind of an era is that?) and a fairly large game (all endgames are Awful for me ) but I skimmed over the change log you posted.

The overall impression I get is that these mods ramp up the power level, particularly on the SC side of things. My preference is to tone things down and SCs are my least favorite part of the game so it's not really my cup of tea but I think this could be a fun game for people who do like SCs (which is likely a majority).

Maybe part of the reason people hesitate is uncertainty about all the changes these mods make (I'm still discovering new things about the latest CBM changes, never mind all that's involved here). So I think you may be right that using only AwesomeGods would be easier since you'd only have to examine a couple dozen pretenders at the beginning of the game but then it would play out as normal.

Edit: Also, I know you like larger games but it's a bit easier to try something different in a smaller game than in one that may go on a long time and you could be stuck with mods/settings you don't like.

Last edited by Valerius; April 11th, 2012 at 06:18 PM..
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  #16  
Old April 11th, 2012, 09:34 PM

himselfbh himselfbh is offline
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Default Re: Awestruck. New Late Age game. (Recruiting)

Hi, I wanna take part in.
This may be my first MP experience and I will choose LA Jomon.

Since I'm really new, could any one some suggestion about the pretender design and scale setting? All the guide articles I found were for MA.

Thanks~
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  #17  
Old April 11th, 2012, 10:18 PM

Admiral_Aorta Admiral_Aorta is offline
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Default Re: Awestruck. New Late Age game. (Recruiting)

I'd like to play Ermor if that's allowed, otherwide I'll try Bogarus.
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  #18  
Old April 11th, 2012, 10:59 PM

dojango dojango is offline
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Default Re: Awestruck. New Late Age game. (Recruiting)

I'll try Pythium
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  #19  
Old April 11th, 2012, 11:52 PM

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Default Re: Awestruck. New Late Age game. (Recruiting)

LA jomon: i tried an awake green dragon with dominion 9, luck and production scales and it was fun. You try to alchemize water gems as soon as you can then when you can, build a ring of water breathing and you send the dragon underwater.
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  #20  
Old April 11th, 2012, 11:57 PM

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Default Re: Awestruck. New Late Age game. (Recruiting)

Quote:
Originally Posted by himselfbh View Post
Hi, I wanna take part in.
This may be my first MP experience and I will choose LA Jomon.

Since I'm really new, could any one some suggestion about the pretender design and scale setting? All the guide articles I found were for MA.

Thanks~
celestial general., get air and earth and he can be a pretty boss SC. in awesome gods he autocasts mass protection, making him a good backup for armies of samurai.

Quote:
Originally Posted by Feinne
The Celestial General:
Point Cost: 50
Base Dominion: 3
Magic Paths: Air 1, Earth 1, new paths cost 50
Special Abilities: Standard, Buffs Ally Armor in combat, Generates soldiers on the map screen
Item Slots: Two Hands, Head, Body, Feet, Two Miscellaneous
Feinne’s Notes: This is a pretty cool guy here, he has alright magic paths and he generates cavalry and tower shield troops every turn. He also casts Mass Protection in battle at the start, which can be really nice. Like a lot of titan-type chassis, he’s probably not able to expand solo without gear. Expect to see him awake to leverage his freespawn.
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