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February 2nd, 2008, 06:56 PM
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Corporal
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Join Date: Aug 2007
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: new mod: Expeditions
I played around some more. This time I was able to explore several planets before it crashed. I saw some of these:
ERROR: error: explore condition has no number (could be mistyped condition type)
ERROR: error: explore condition has no number (could be mistyped condition type)
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February 2nd, 2008, 07:10 PM
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Corporal
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Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
Thanks: 1
Thanked 2 Times in 2 Posts
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Re: new mod: Expeditions
yeah, i get that too, but i was able to play through an entire small map no prob with the one i just uploaded (removed all spaces and caps from everything).
v0.12
-changed name in mod select screen to read Weird Worlds: Expeditions
-removed all spaces and caps from... everything.
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February 2nd, 2008, 07:12 PM
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Corporal
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Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
Thanks: 1
Thanked 2 Times in 2 Posts
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Re: new mod: Expeditions
crud-forgot to lowercase directories... gimme a few...
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February 2nd, 2008, 07:20 PM
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Corporal
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Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
Thanks: 1
Thanked 2 Times in 2 Posts
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Re: new mod: Expeditions
k, it should be good to go now. I've just been updating the attachment on the first post, btw.
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February 2nd, 2008, 08:08 PM
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Corporal
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Join Date: Aug 2007
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: new mod: Expeditions
Okay, I'm now able to play. Some comments:
1) The little "?" in the upper left corner of each item is a bit hard to see.
2) The nebulae are a bit hard to see.
3) I really like the new color scheme.
4) One of the graphics on the title page is a place holder.
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February 3rd, 2008, 03:59 AM
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Corporal
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Join Date: Aug 2007
Posts: 65
Thanks: 0
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Re: new mod: Expeditions
I've had a few crashes at the end of the game after the score is displayed.
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February 3rd, 2008, 04:59 PM
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Corporal
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Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
Thanks: 1
Thanked 2 Times in 2 Posts
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Re: new mod: Expeditions
Alphasite- yeah, the title page graphic is one of the things that was holding it up. It's going to be a shot of the Nouveaunians (replacing the one i borrowed from the b5 mod), but i only just started and it'll probably take a couple of months for me to find enough time to complete it.
charliecooper- dude, i could so hug you if the caps and spaces were what was causing my random crashing. instead, i'll just hug the whole community by releasing a less buggy mod :>
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February 3rd, 2008, 05:43 PM
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Corporal
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Join Date: May 2006
Location: Hungary
Posts: 57
Thanks: 1
Thanked 2 Times in 2 Posts
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Re: new mod: Expeditions
Where did the sound go...?
Promising mod btw!
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February 3rd, 2008, 08:37 PM
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Corporal
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Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
Thanks: 1
Thanked 2 Times in 2 Posts
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Re: new mod: Expeditions
thanks!
Turn the sound up in the settings panel.
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February 4th, 2008, 06:31 PM
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Corporal
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Join Date: May 2006
Location: Hungary
Posts: 57
Thanks: 1
Thanked 2 Times in 2 Posts
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Re: new mod: Expeditions
Ughh... That was lame from me... :-)
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