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  #11  
Old August 20th, 2007, 07:15 PM
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Default Re: Badlands Greenskins - Warhammer Nation

Yep, okiN at least. I was talking about the orc's center of gravity being a bit too low, but couldn't remember the correct term in English.
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  #12  
Old August 20th, 2007, 07:50 PM

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Default Re: Badlands Greenskins - Warhammer Nation

I attacked the center of gravity issue by making both his legs one pixel thicker and shifting the left leg one to the right. I think it worked.
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Last edited by lch; September 17th, 2008 at 10:23 AM..
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  #13  
Old August 20th, 2007, 08:22 PM

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Default Re: Badlands Greenskins - Warhammer Nation

I also tweaked the goblin a little bit. What do you think of the changes?
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Last edited by lch; September 17th, 2008 at 10:24 AM..
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  #14  
Old August 20th, 2007, 08:43 PM

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Default Re: Badlands Greenskins - Warhammer Nation

I think the new Orc is alot better - along with looking more balanced it just looks more 'orcy' - perhaps due to being a little bulkier.
I also prefer the new goblin - mainly due to the change to his arm - but to me he now looks like he is wearing a dress .
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  #15  
Old August 21st, 2007, 04:17 AM

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Default Re: Badlands Greenskins - Warhammer Nation

Not entirely sure how to fix that one. It's meant to be a tunic-style leather rag.
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  #16  
Old August 21st, 2007, 04:28 AM
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Default Re: Badlands Greenskins - Warhammer Nation

Much better. Very good work there. The goblin's spear is a bit thicker than other Dominions spears, but I think you meant it that way.

I like the fur-wearing look of goblins. Simple clothes for simple creatures!
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  #17  
Old August 21st, 2007, 04:33 AM

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Default Re: Badlands Greenskins - Warhammer Nation

Thanks. I added a little bit between the goblin's legs to make the tunic less even and shaded the spear.
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Unless you guys have anything else, I think I'm done with these two.
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Last edited by lch; September 17th, 2008 at 10:24 AM..
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  #18  
Old August 21st, 2007, 04:40 AM
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Default Re: Badlands Greenskins - Warhammer Nation

They're both very good.

Which wolf are you going to use to pull the chariot? Normal, size 2 variety, or size 3 Dire Wolf variety, or size 4 shapechanged Skratti variety?
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  #19  
Old August 21st, 2007, 04:43 AM

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Default Re: Badlands Greenskins - Warhammer Nation

Normal or dire wolf, I'll have to have a look. Definitely not the Jotun wolf, no way the gobbos would be able to rein that thing in.

I might also tweak it a bit to make it match the rest of the units, but we'll see.

Here's the orc boy's attack animation.
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  #20  
Old August 21st, 2007, 06:51 AM

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Default Re: Badlands Greenskins - Warhammer Nation

Goblin attack animation.
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I'm not entirely happy with just moving their arms like that, I'd like the attack frames to be a bit more dynamic. Maybe I'll come back to them later.
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Last edited by lch; September 17th, 2008 at 10:25 AM..
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