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  #1  
Old May 15th, 2010, 10:00 PM

Evil Dave Evil Dave is offline
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Default Re: New version of catgod for Dom3.20

Quote:
Originally Posted by Gandalf Parker View Post
The version I have does that kindof. I just used it to check a heavily modded game that included Mytheology. The mytheology gods all showed up as "Bogus" with stats. Im not sure if that was something particular to that mod or if all modded gods would show up that way.
If you mean a message like "Bogus body number ###", it's working as designed. Catgod contains a list of the unit names I extracted from the game file. If the body number is greater than the number of names on the list, catgod says it's bogus. It's better than crashing with a bad array lookup.

To get the names of any mod'ed unit, I'd need to know which mods are in use, and then I'd have to read and understand the mod files. I'm sure the game squirrels away the list of mods in use somewhere, but parsing the mod files looks like a lot of work.
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Old May 29th, 2010, 11:28 PM
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lch lch is offline
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Default Re: New version of catgod for Dom3.20

No wonder, otherwise we wouldn't necessarily have have to see all those "gaah, I created the pretender with the mod (not) on, and now it gives a cheating error!" in CBM/Non-CBM and other games. Mods are only really checked for after a game starts. But good that Evil Dave can confirm this behaviour.
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Old May 29th, 2010, 11:57 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: New version of catgod for Dom3.20

On larger games Ive gotten in the habit of copying the 2h files to another directory and running a false start, then checking to see if there are cheat messages. Much easier that way then having people do a turn then find out someone wants a rollback or will go AI in the first turn
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