|
|
|
|
|
September 28th, 2001, 03:07 PM
|
|
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fighters! What are they good for?
Another good fighter tactic:
When your opponenet has decent PDC, launch your fighters in small Groups, or better yet as individual units. It's a nightmare to move them all around in tactical, but every shot that hits your fighter will waste your enemy's hitpoints:
For example, say your opponent's PDC does 50 damage per hit. Each fighter takes 30 damage to destroy (These figures are straight out of my head and completely random).
If you have one group of 15 fighters, that's 450 hit points. Therefore, it will take just 9 PDC hits to destroy your group. If you have the same 15 fighters in 15 Groups of one, however, they will have to hit 30 times to destroy them all, because 50 damage-30 Hit points = 20 damage points wasted per shot.
Lik I say, the numbers are made up but the principle still applies.
This does make sense. If it doesn't, you haven't drunk enough beer=-)
*Dogscoff has been down the pub again=-)
------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.
|
September 28th, 2001, 05:32 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Fighters! What are they good for?
quote: If you have one group of 15 fighters, that's 450 hit points. Therefore, it will take just 9 PDC hits to destroy your group. If you have the same 15 fighters in 15 Groups of one, however, they will have to hit 30 times to destroy them all, because 50 damage-30 Hit points = 20 damage points wasted per shot.
You might want to check your math again: if the PDCs are killing one fighter each shot, then it takes 15 PDC hits, not 30.
__________________
Things you want:
|
September 28th, 2001, 07:18 PM
|
Corporal
|
|
Join Date: May 2001
Location: Sydney, Australia (the 3rd island!)
Posts: 198
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fighters! What are they good for?
quote: Originally posted by dogscoff:
This does make sense. If it doesn't, you haven't drunk enough beer=-)
*Dogscoff has been down the pub again=-)
Makes perfect sense to me (just coming back from the pub myself after another dominating performance on the pool table..wish my Space Empire strategies were as good).
Unfortunately the fact that the fighter Groups will take longet to get to combat and have more concentrated fire on them will suck a bit.
Now personally I think the only thing fighters acheive is to give lots of experience to the enemies fleets as they mow them down. I understand the now maintence thingie but my "living on the edge" sytle of economics means all my resources are for pumping the ships out. No minerals to spare for those fighters.
Askan
__________________
It should never be forgotten that the people must have priority -- Ho Chi Minh
|
September 28th, 2001, 11:26 PM
|
First Lieutenant
|
|
Join Date: Sep 2000
Location: Texas
Posts: 626
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fighters! What are they good for?
Anyone ever tried pumping some fighters full of shields and using a missile fleet with the fighters moving in first to soak up the PD fire?
__________________
Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
|
September 29th, 2001, 02:13 AM
|
Corporal
|
|
Join Date: Feb 2001
Location: Ontario, Canada
Posts: 72
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fighters! What are they good for?
Cyrien,
Although I have tried this, I usually find it cheaper to create a defense ship and load it up with shields. Fighters die quickly, but the defense ships usually survive combat to be repaired.
------------------
Never Give up, Never Surrender!
__________________
In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
|
September 29th, 2001, 04:16 AM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fighters! What are they good for?
ahh but fighters are cheap to build and require no maintence.
All comes down to balance. Fighters can tip the scale in a battle.
Now if you actually controlled combat fighters value jumps 100 fold.
I use them. A fleet without them can be destroyed quickly.
Jump an enemy with 3000 fighters and see what survives.
------------------
Inter arma silent leges
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|
September 29th, 2001, 04:53 AM
|
|
Captain
|
|
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fighters! What are they good for?
anyone tried the trick with the Heavy Carrier and the shipyard anymore?? (I think it was with a hvy carrier, ship space yard and fighters with kamikaze warheads....use them like 'missiles', use the carrier to build more after each battle)....Tried it a few patches ago, worked ok...Never tried it in strategic combat though...
I also love to build Starbases on wormholes with lots of fighters/launchbays onboard, this works good for planets too, use bases with cargo bays/launch bays to suppliment the planet space (or to leave planet space for those 1 armor riot troops....)
------------------
"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
"Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by."- Kevin McCarthy/David Silva "The Family:Special Effects"..
[This message has been edited by Deathstalker (edited 29 September 2001).]
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
|
September 29th, 2001, 04:55 AM
|
Corporal
|
|
Join Date: May 2001
Location: Sydney, Australia (the 3rd island!)
Posts: 198
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fighters! What are they good for?
Actually I think fighters could be made alot better if the range of point defence was alot less (like 1 or 2 or something) or alternatively the fighter's weapon ranges were much greater (like 5 or 6)
Then they could get a shot of before the point defence hit.
Askan
__________________
It should never be forgotten that the people must have priority -- Ho Chi Minh
|
September 29th, 2001, 04:57 AM
|
|
Captain
|
|
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fighters! What are they good for?
I think that point defense is TOO powerful, I believe that missile rof should be 2, (maybe 1 for crystal torp, too low damage), and pdc should have a rate of fire of 2....but heck that is just me...
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
|
September 29th, 2001, 06:35 PM
|
Private
|
|
Join Date: Sep 2001
Location: Manchester, PA USA
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fighters! What are they good for?
There is one minor fighter bug that I have used to get around the limitation of not being able to launch a fighter from a planet and being able to move it in the same turn.
The trick is to launch a fighter the previous turn (only need one), if you did this, then the fighters you launch the current turn CAN move the turn they launch!
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|