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  #11  
Old January 30th, 2007, 11:07 AM
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Default Re: Neo Standard for SE V?

Quote:
Imperator Fyron said:
Why would you email the actual shipset files, when you can just send download links to where the sets are already hosted on the 'net?
Right guys (At & P-D) that is what I thought Shadowstar was saying. He sends them out at the start of the game not every turn. So Fyron took the words right out of my... fingers(?). Why are you killing yourself by sending the shipsets? In most cases you can get every shipset and every Mod from Fyron's site. Send the players a link to it and tell them the names of the sets they need. Or as Atrocities pointed out in SE5 if they don't have the time or inclination they will see a default shipset.
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  #12  
Old January 30th, 2007, 11:15 AM
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Default Re: Neo Standard for SE V?

Of couse we need neo-standard, at least what we had for SE4. There is so much SE5 just left behind. Also I think we should try to go beyond the SE4 Neo-standard and go for a neo stnadard+ like was used in Invasion! Infantry, Gunships, etc....
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  #13  
Old January 30th, 2007, 04:01 PM
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Default Re: Neo Standard for SE V?

The problem as I see it is how are we going to incorporate any more ships into a ship set? How do we do that? What files must be edited, what order are they needed in the ship set textures and ship set image files?

One is alphabetical so that isn't too much of a problem, but the other, the portrait main textures list, isn't.
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  #14  
Old January 30th, 2007, 04:33 PM
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Default Re: Neo Standard for SE V?

I thought they had to be added to the end but for the life of me where I read that just slips my mind. We should ask Aaron. On that other matter we were discussing about the firing points... he said nothing would happen to the firing ship.
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  #15  
Old January 30th, 2007, 05:49 PM
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Default Re: Neo Standard for SE V?

A SE5 neostandard should probably be limited to 5 or 6 vehicles. Given the added difficulties and time present with SE5 set making, a ~30 model increase over stock will probably cause most authors to not bother with neostandard. With SE4, many authors just filled the 20 neostandard images with slightly resized models anyways, maybe with the wings slightly smaller. Hulls like "heavy destroyer" and "dreadnought heavy" rarely saw new, unique graphics. That functionality (model rescaling) can be done in a mod's vehiclesizes.txt file directly, so I don't think "heavy" and "light" models are really necessary. Neostandard++ was overkill.

If you could name the 5 "most needed" additional vehicle models (of all types), what would they be? (I won't put my list cause I don't want to color the ideas. )
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  #16  
Old January 30th, 2007, 05:54 PM
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Default Re: Neo Standard for SE V?

Quote:
Imperator Fyron said:
A SE5 neostandard should probably be limited to 5 or 6 vehicles. Given the added difficulties and time present with SE5 set making, a ~30 model increase over stock will probably cause most authors to not bother with neostandard. With SE4, many authors just filled the 20 neostandard images with slightly resized models anyways, maybe with the wings slightly smaller. Hulls like "heavy destroyer" and "dreadnought heavy" rarely saw new, unique graphics. That functionality (model rescaling) can be done in a mod's vehiclesizes.txt file directly, so I don't think "heavy" and "light" models are really necessary. Neostandard++ was overkill.

If you could name the 5 "most needed" additional vehicle models (of all types), what would they be? (I won't put my list cause I don't want to color the ideas. )
doesnt mean we should put the stanard out there for people to use if they want.
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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  #17  
Old January 30th, 2007, 05:56 PM

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Default Re: Neo Standard for SE V?

For reference, my proposed list of SE5 models (from http://mkv25.net/USy/tylmai_se5/) is:

Frigate
Destroyer
Light Cruiser
Cruiser
Battleship
Dreadnought

Colony Ship

Light Carrier
Heavy Carrier

Small Freighter
Large Freighter

Space Station
Battle Station
Starbase

Drone
Fighter
Mine
Satellite
Troop
Weapon Platform

Which includes a few more then stock.

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  #18  
Old January 30th, 2007, 05:58 PM
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Default Re: Neo Standard for SE V?

I would have to agree, in that new unit *types* are more important than additional sizes.

Infantry...
Mothership Plugins... (IE "adds ability to parent" / "fires from cargo")
Construction Bots...
And whatever we can think up using all those nifty abilities.
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  #19  
Old January 30th, 2007, 06:04 PM

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Default Re: Neo Standard for SE V?

Particularly, out of the above list, I have small and large alternatives for Carriers and Freighters/Transport ships. AFIK there is only one of each in SE5. I also have three levels of Space Station. I think possibly there should be an alternate bigger or small troop.

Mines, WP's, Satellites, etc. leave as they are, one model.
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  #20  
Old January 30th, 2007, 06:12 PM
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Default Re: Neo Standard for SE V?

Well at bare minimum, we need to have the same basic ship hull sizes that Stock SE IV has.
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