.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old February 1st, 2003, 09:34 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Things in SEIV I never knew about....

Quote:
Originally posted by Imperator Fyron:
quote:
One thing I recently learned was that there is a keyboard code for marking sectors as being enemy minefields. This can be used with the "don't enter minefields" setting to improve routing of traffic without repetetive micro-management. It can be very helpful when playing with something like Fryon's quadrant mod, which has lots of damaging sectors which will otherwise get ships lost or stuck.
Ships already avoid the damaging sectors on their own. Minefield markers are redundant.
...

They're not redundant if you cleverly place them in certain non-damaging sectors, in order to herd ships the way you want them to go. For instance, if their natural path would send them diagonally towards a damaging sector, ships will randomly move one way or the other around it, which can be bad. By placing a minefield marker or more on the side you don't want them to go, you can get them to go the way you want.

PvK
Reply With Quote
  #12  
Old February 1st, 2003, 09:48 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Things in SEIV I never knew about....

careful with quotest in quotes....
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #13  
Old February 8th, 2003, 06:46 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Things in SEIV I never knew about....

I really wish I had known about this one before. Just figured it out today.

Situation: Large game. Lot's and lot's of available planets to colonize. Many systems explored. Building colony ships at lot's of planets. Trying to figure an efficent method of assigning colony ships to their destinations. Planets screen not so good because you see every planet that you don't have colonized. Even ones that you know your allies have colonized. Even ones that are in systems claimed by others that you don't want to send ships to right now. Even ones that are available but kind of far away that you want to leave for later.

Solution: Go to Empire Status screen, click systems to avoid button. This brings up a map. On the map click all the systems you DON'T want to consider for colonization right now. Then go back to the Planets screen and hit the "No sys to avoid" button near the bottom. Now the only planets in the list are in the systems you have not marked as ones to avoid.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #14  
Old February 8th, 2003, 07:20 PM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: Things in SEIV I never knew about....

Quote:
Originally posted by geoschmo:
I really wish I had known about this one before. Just figured it out today.

Situation: Large game. Lot's and lot's of available planets to colonize. Many systems explored. Building colony ships at lot's of planets. Trying to figure an efficent method of assigning colony ships to their destinations. Planets screen not so good because you see every planet that you don't have colonized. Even ones that you know your allies have colonized. Even ones that are in systems claimed by others that you don't want to send ships to right now. Even ones that are available but kind of far away that you want to leave for later.

Solution: Go to Empire Status screen, click systems to avoid button. This brings up a map. On the map click all the systems you DON'T want to consider for colonization right now. Then go back to the Planets screen and hit the "No sys to avoid" button near the bottom. Now the only planets in the list are in the systems you have not marked as ones to avoid.

Geoschmo
Fantastic, This one I knew!.
Am in 19 player 250 planets games, it's invaluable!
Reply With Quote
  #15  
Old February 8th, 2003, 07:22 PM
minipol's Avatar

minipol minipol is offline
Second Lieutenant
 
Join Date: Jul 2002
Location: Belgium
Posts: 558
Thanks: 0
Thanked 0 Times in 0 Posts
minipol is on a distinguished road
Default Re: Things in SEIV I never knew about....

Quote:
Originally posted by couslee:
One of the cool things I found out about (from the board here), is being able to right click on a system in the galaxy map and have a freeform note pad available. You can use it it for things specific to the sydtem, or general info (IE when an empire fell, enegy ship true damage resisance, grocery list, ect).
Wow, didn't know this. Now this might come in handy. Now if there would be a task list in SEV that can send reminders after a period of time, that would be even cooler :-)
__________________
A Se++ GdY $++ Fr+ C++++ Csc Sf++ Ai** AuO M MpT MpSk MpFd S--- Ss- RV Pw Fq Nd- Rp- G Mm++ Bb++ Tcp+ L++
Reply With Quote
  #16  
Old February 8th, 2003, 07:44 PM
Ragnarok's Avatar

Ragnarok Ragnarok is offline
General
 
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
Ragnarok is on a distinguished road
Default Re: Things in SEIV I never knew about....

I found out how to do this as well in a solo game I'm playing against the Monsters. It is really awesome to be able to do that and it saves a boatload of time.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
Reply With Quote
  #17  
Old February 8th, 2003, 08:16 PM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default Re: Things in SEIV I never knew about....

Way points are useful, also you can set a destination waypoint from the build que of a planbet or spaceyard. That way all ships built at that location automatically go to that waypoint.

The "repeat orders" button is extremely valuable. I often use it with a planet's "repeat build" order to program a mine or sat layer to continually build up mines or sats at a warp point. Just remember to have cargo on board the ship and use "remote launch" and then "load cargo".
__________________
Ken vs. The City

-Km :�
Reply With Quote
  #18  
Old February 8th, 2003, 10:09 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Things in SEIV I never knew about....

Something I only discovered relatively recently:

Select a ship, planet, etc. Right-clicking the flag in the report window brings up that empire's info.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #19  
Old February 9th, 2003, 06:20 AM
Grandpa Kim's Avatar

Grandpa Kim Grandpa Kim is offline
Captain
 
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
Grandpa Kim is on a distinguished road
Default Re: Things in SEIV I never knew about....

I played for years not knowing this and finally had my nose rubbed in it when I started playing PBW.

Did you know you could place more than one warp point in a sector? And they don't have to be on the edge of the system either? Boy did I feel foolish when I saw what everyone else was doing.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.

http://se4-gaming.net/
Reply With Quote
  #20  
Old February 9th, 2003, 07:03 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Things in SEIV I never knew about....

Quote:
Originally posted by capnq:
Something I only discovered relatively recently:

Select a ship, planet, etc. Right-clicking the flag in the report window brings up that empire's info.
That kind of stuff is generally only discovered by accident.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:55 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.