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  #11  
Old September 30th, 2004, 12:04 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: move homeworld

Planetary engines were on the 'to do' list for SE IV but never implemented. It was only in the very Last patch that planetary cloaks were implemented. Send your request to MM and maybe it will bump planetary engines up the priority list for SE V.
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  #12  
Old September 30th, 2004, 01:15 AM
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Kamog Kamog is offline
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Default Re: move homeworld

Planetary engines would be great. I'll put them on every planet. If a star is about to explode, I'll warp all my planets out of the system. I might move ALL of my planets to one system and protect that one system with everything I've got.

Once I've researched sphere worlds, I'll put engines on those and gather them all up in one spot. All the ship training facilities will stack and the ships built there will instantly be at 20% experience.

Edit: move all the planets to the same spot, too and form a fleet.
Attack using a fleet of sphere worlds filled completely with weapon platforms!
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  #13  
Old September 30th, 2004, 01:29 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: move homeworld

I just got an image in my head of a fleet of sphereworlds in fleet combat. Thanks, Kamog.
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  #14  
Old September 30th, 2004, 01:53 AM

Loser Loser is offline
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Default Re: move homeworld

Quote:
Puke said:
. . . there are two things about a homeworld that you can't replicate with new colonies: They never riot, and you cant capture them with Puppet Political Parties.
And it makes the people unhappy when you lose Homeworld #1. Big unhappy.
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