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May 22nd, 2002, 02:23 AM
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Major
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Re: Game Idea For Shrapnel
What I want would be a world domination game too... but make sure there are nukes involved... lots and lots of nukes, like cold war stuff... mmmm
nukes
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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May 22nd, 2002, 10:55 PM
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Re: Game Idea For Shrapnel
Here is the Web page for Clash of Civilizations.
AtP
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May 24th, 2002, 07:59 AM
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Second Lieutenant
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Re: Game Idea For Shrapnel
I just tried the demo for a game called "SuperPower". It's very impressive, and may be very close to what Atrocities is seeking. For me, though, there is too much micro-management.
Oh yeah, for InStar, there are nukes!
The developer's site is www.golemlabs.com
[ May 24, 2002, 07:00: Message edited by: Gillissie ]
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Todd M. Gillissie
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May 24th, 2002, 09:45 AM
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Brigadier General
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Re: Game Idea For Shrapnel
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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May 24th, 2002, 04:17 PM
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Brigadier General
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Re: Game Idea For Shrapnel
Thanks for the link there on Space HoRSE .
Yeah I know the guys who did SuperPower from when it was called Defcon for many years. I even talked to those guys about publishing but they wanted retail, unfourtanetly I doubt they make any money now. To be honest Dreamcatcher did themselves, and GolemLabs, a disservice by letting the game go out in it's current state. A publishers job is to make sure a game is READY to go into the public, not to sign a deal and then rush it out. We're a small indie and we require AT LEAST a month of hard core QA from our own testers before we let a game out into public consumption, that obviously wasn't done here. it's a shame because the concept is promising.
BTW how serious are these Civilization folks? This is a hobby project right?
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Change is inevitable, how you handle change is controllable - J. Strong
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May 24th, 2002, 04:32 PM
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Corporal
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Re: Game Idea For Shrapnel
Quote:
Originally posted by Atrocities:
RTS 4x Earth Based Conquest Game.
What I would love to see, and if possible, is a 4x game such as SEIV mixed together with a game like Axis & Allies. So in other words, its a game with about 20 opponent located around the world (Earth) who build up armies, fleets, aircraft, and infrastructure much the same way that it is done in SEIV except that it is based on Earth. They expand their influence by exploring the globe and exploiting the natural resources. They can wage war and exterminate their enemies or make alliance. Build cities (much like planets) and develop them by building facilities and infrastructure.
Basically put a World Conquest game that incorporates all the features of 4x gaming.
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Atrocities, I play a game that is like what you describe but not RTS. It is a TBS game called Imperialism 2. It is also only single player and takes place between 1500 and 1900 on Earth, sorry no nukes.
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May 25th, 2002, 05:37 AM
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Re: Game Idea For Shrapnel
Well, I read in PCGamer that Superpower was sucky... otherwise I would buy it
nukes are the most fun if you ask me... few games have them
Napalm is a rare find in games too... too much 'Nam connection though. To many sensibilities offended.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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May 26th, 2002, 07:52 PM
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Re: Game Idea For Shrapnel
I played that imperialism 2 game.
I did not like it.
Mind you i am not a fan of civ type games.
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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May 27th, 2002, 12:06 AM
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Brigadier General
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Re: Game Idea For Shrapnel
Imp and Imp 2 are liked sugar coated crack flakes to me . Those are two of my favorite games.
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Change is inevitable, how you handle change is controllable - J. Strong
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May 27th, 2002, 01:40 AM
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Re: Game Idea For Shrapnel
I don't know why I never liked those types of games?
Guess I like space games or something.
Also war games.
I Own both of the games. They just sit there.
I tried and tried to play them but I just did not like them.
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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