.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old July 30th, 2001, 08:59 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: possible bug: refitting multiple ships in multiplayer

quote:
Originally posted by dumbluck:
I think I _may_ have cracked this one. Granted, it is just a solo simturn game (practacing up for PBW), but it should function the same, right?

Ok. The problem I was having was that ships in a fleet weren't getting the retrofit orders correctly. Instead of all the ship in the fleet I earmark for retrofit, only the _first_ earmarked ship in the fleet got retroed. So I tried taking all but one ship out of the fleet and then retroing. So far, it seems to be working without a hitch.

Just my overpriced $0.02



Yes, that's the way I do it, too.

Rollo

__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #12  
Old July 30th, 2001, 02:22 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: possible bug: refitting multiple ships in multiplayer

quote:
The problem I was having was that ships in a fleet weren't getting the retrofit orders correctly. Instead of all the ship in the fleet I earmark for retrofit, only the _first_ earmarked ship in the fleet got retroed. So I tried taking all but one ship out of the fleet and then retroing.
I've also found that if you try to retrofit any ship other than the first one in the fleet, the program will attempt to refit the first ship _instead_. I got several Messages that the refit failed because it was the same design before I figured this out.

Wouldn't it be a lot less work to just take the ship(s) to be retrofitted out of the fleet? That's how I always do it.


------------------
Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #13  
Old July 30th, 2001, 05:50 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: possible bug: refitting multiple ships in multiplayer

quote:
Originally posted by capnq:
[quote]Wouldn't it be a lot less work to just take the ship(s) to be retrofitted out of the fleet? That's how I always do it.


I think that is what dumbluck meant.

Rollo

__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #14  
Old July 31st, 2001, 10:37 AM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default Re: possible bug: refitting multiple ships in multiplayer

you are correct, rollo
__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote
  #15  
Old July 31st, 2001, 11:11 AM

Dragonlord Dragonlord is offline
Sergeant
 
Join Date: Jun 2001
Posts: 287
Thanks: 0
Thanked 0 Times in 0 Posts
Dragonlord is on a distinguished road
Default Re: possible bug: refitting multiple ships in multiplayer

Yesp that's what I always do too, I even thought that none of the ships in a fleet could be retrofitted.
(no idea why though, it causes unnecssary extra mouseclick work).
Reply With Quote
  #16  
Old July 31st, 2001, 11:34 AM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default Re: possible bug: refitting multiple ships in multiplayer

Dragonlord:
No, I know for a fact that ships in a fleet _do_ get retroed. I think that capnq is correct in his observations that the program tries to retrofit the first ship in the fleet, and I think _only_ the first ship in the fleet. Its almost as if the treats a fleet as just another ship. If any ship in the fleet was tagged, it thought the fleet was tagged. So it did one retrofit for the one tag it saw: the fleet.

I hope you understood what I'm trying to communicate here. It's a little tolate at night to be thinking coherantly. Or spelling correctly.
__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.