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July 30th, 2001, 08:59 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: possible bug: refitting multiple ships in multiplayer
quote: Originally posted by dumbluck:
I think I _may_ have cracked this one. Granted, it is just a solo simturn game (practacing up for PBW), but it should function the same, right?
Ok. The problem I was having was that ships in a fleet weren't getting the retrofit orders correctly. Instead of all the ship in the fleet I earmark for retrofit, only the _first_ earmarked ship in the fleet got retroed. So I tried taking all but one ship out of the fleet and then retroing. So far, it seems to be working without a hitch.
Just my overpriced $0.02
Yes, that's the way I do it, too.
Rollo
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July 30th, 2001, 02:22 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: possible bug: refitting multiple ships in multiplayer
quote: The problem I was having was that ships in a fleet weren't getting the retrofit orders correctly. Instead of all the ship in the fleet I earmark for retrofit, only the _first_ earmarked ship in the fleet got retroed. So I tried taking all but one ship out of the fleet and then retroing.
I've also found that if you try to retrofit any ship other than the first one in the fleet, the program will attempt to refit the first ship _instead_. I got several Messages that the refit failed because it was the same design before I figured this out.
Wouldn't it be a lot less work to just take the ship(s) to be retrofitted out of the fleet? That's how I always do it.
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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July 30th, 2001, 05:50 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: possible bug: refitting multiple ships in multiplayer
quote: Originally posted by capnq:
[quote]Wouldn't it be a lot less work to just take the ship(s) to be retrofitted out of the fleet? That's how I always do it.
I think that is what dumbluck meant.
Rollo
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July 31st, 2001, 10:37 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: possible bug: refitting multiple ships in multiplayer
you are correct, rollo
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July 31st, 2001, 11:11 AM
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Sergeant
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Join Date: Jun 2001
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Re: possible bug: refitting multiple ships in multiplayer
Yesp that's what I always do too, I even thought that none of the ships in a fleet could be retrofitted.
(no idea why though, it causes unnecssary extra mouseclick work).
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July 31st, 2001, 11:34 AM
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Lieutenant Colonel
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Join Date: Feb 2001
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Re: possible bug: refitting multiple ships in multiplayer
Dragonlord:
No, I know for a fact that ships in a fleet _do_ get retroed. I think that capnq is correct in his observations that the program tries to retrofit the first ship in the fleet, and I think _only_ the first ship in the fleet. Its almost as if the treats a fleet as just another ship. If any ship in the fleet was tagged, it thought the fleet was tagged. So it did one retrofit for the one tag it saw: the fleet.
I hope you understood what I'm trying to communicate here. It's a little tolate at night to be thinking coherantly. Or spelling correctly.
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