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  #1  
Old January 1st, 2021, 03:58 PM
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Default Re: Sound error in scn 199 Desperate Hours

IIRC, this was the first scenario I ever created, around 2003/4 something. Been a while since then.

I switched between OOBs to get Swedish ID flags but Finnish weapons, for the SFK ("Swedish Volunteer Coy"). The easiest fix is probably to re-buy the units for player 1 using the standard Finland OOB...

I have a few days off. I'll update the scenario and sort it out.
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Old January 1st, 2021, 04:26 PM
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Default Re: Sound error in scn 199 Desperate Hours

The problem did expose a gap in our editing ability for the game/scenhack that Andy thought was covered but isn't so the ability to edit the weapon sound may go into the next release.

BUT... if you want to update it please do.. I have no doubt you will tweak it a bit given it's age and it is far easier now to change ID tags for units than it was way back then
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Old January 1st, 2021, 05:50 PM
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Default Re: Sound error in scn 199 Desperate Hours

That scenario needs an update, badly.

Starting with the map. For comparison:


Vintage map of the area:






Venhola (tilted, arrow shows direction of Soviet attack):







Quick edit in the game:

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Old January 30th, 2021, 01:17 PM
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Default Re: Sound error in scn 199 Desperate Hours

I reworked the map and scenario for 199.

Instead of a narrow focus on the hills themselves I opted to make the scen represent the roughly three days the II Battalion/JR13 fought in this location.

This setup gives the player a few choices from the get go, which is something I like.

Some of the Bn is in position far forward (as was the case historically) so the player can either reinforce this area with the rest of the force and attempt to hold here - historically the order was to hold as far forward as possible and means a shot at keeping all VHs.

However, the player can also fall back towards the hills where the line can be made shorter, and there is less open terrain.

(The player could even fall back behind the anti-tank obstacles of the VKT line but might be hard pressed to regain the Victory Hexes if doing so before the game ends.)

I opted to not make the forest too dense with trees as I think this makes for a better game. Historically the Russians made use of AT-guns firing but it would be difficult for the AI to handle I replaced them with something else...
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Old January 30th, 2021, 09:41 PM

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Default Re: Sound error in scn 199 Desperate Hours

Can you repost using another file extension? My computer will not open .rar files.
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Old January 30th, 2021, 09:44 PM
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Default Re: Sound error in scn 199 Desperate Hours

search for winrar, its a free utility to deal with rar files. Or 7zip, which deals with most (including zip, 7z, rar, tar gzip etc).
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Old January 16th, 2021, 09:38 PM

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Default Issues in Scn 26 and 27 Amiens and variant

Going back through old scenarios and found 2 issues with this one.

1. The French 37mm AA guns are really 13.2 AAMGs

2. The German Stugs don't have ammo for their MP40s.

The variant is tough as the defender.
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Old January 17th, 2021, 09:01 AM
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Default Re: Issues in Scn 26 and 27 Amiens and variant

I will look into these and make the corrections for the next update.
Thanks for finding and reporting them.

EDIT

They have both been corrected but nothing much really changes except a name. The French don't have 37mm AA but they do have 13.2mm AAMG's and now the unit reports being what it actually is........ a 13.2mm AAMG.

The Stug issue is that the B model in the OOB now does have an MP40 for close self-defense but the B model was not in service at the time this scenario is set but the Ausf A version was and the Ausf A does not have an MP-40 for self-defense so now the scenario uses an Ausf A

Don
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Last edited by DRG; January 17th, 2021 at 09:35 AM..
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Old January 20th, 2021, 12:28 AM

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Default issues in scn 32 Danube Rivermen

Making my way through the very old scenarios and found 2 in this one.

1. The Hungarian air transports play jet noises. Probably a speed issue.

2. The Hungarian capital ships are listed as having 16 smoke discharger shots on the info screen but none on the main screen. These would have been helpful in screen the ships from the shore batteries.
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Old January 21st, 2021, 10:06 PM
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Default Re: issues in scn 32 Danube Rivermen

If anyone has not played this one I recommend giving it a go.
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