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January 6th, 2009, 11:42 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Divine Right 2
There seem to be few neighbouring problems, but I'll post about them later. No real problems, though, just few provinces that look like they might be missing a province or two.
There's awesome amount of detail in here. I lost an Ulmish army against elephants in the Pelennor field (Mûmakil!), but that might have been just a coincidence, but there were many nice things that were purposedly put in.
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January 6th, 2009, 12:21 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Divine Right 2
Some of the larger maps like to create "seaport" cities and connect them across the water to create important chokepoints and to speed up late-game.
Just mentioning it.
I also can fully appreciate the work of good naming of provinces on a map this large. It really lends to the role playing of the game. Thank you.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 6th, 2009, 10:10 PM
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Corporal
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Join Date: Nov 2006
Location: Boston The Athens of America
Posts: 143
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Re: Divine Right 2
Thanks everyone.
I have posted on mediafire, a zip file with the .map and art file. I also have posted a .map file with the fix to province 39 and 36 thanks Humakty for pointing it out.
I am proud of the naming as I worked hard to make it thematic. Most nations I used what mythical names I could. With Ulm I did not use German myth because it is just too close to Norse so I used Tolkien instead. Abysia I just made up myself but I think the evil names fit very well.
I wish I could say I set specific troops in provinces but I have not been brave enough to try that yet.
Honestly I have not played enough to games to judge the "seaport" idea but I would defer to your experience. I wanted the caves as a way to help move troops fast but I see that having the caves also set as mountains slows down the troop movement through the Argatha area. Should I change them to border mountains? I also see a lot of nations have the same terrain to a greater extent then I had intended. I will have to mix it up more in the next map. Oh I also want to know if people like the global projection or would prefer a rectangular map?
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January 6th, 2009, 10:58 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Divine Right 2
Setting specific population types and defense units can be done by map commands. I do it a lot. But on map this large and beautiful I would not recommend it. It lowers the replay ability of the map.
You might do it as a "scenario map" if you want to add all that and specific sites, then offer it only as an alternative .map file.
The global view was a welcome change but Im not sure if it would be a preference. Altho THANK YOU THANK YOU THANK YOU for doing a global correctly. Wrapped east to west but the poles only link to themselves.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 9th, 2009, 11:03 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
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Re: Divine Right 2
Wow! Nice update, Aristander.
Thank you for such a nice map!
Pasha
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January 19th, 2009, 03:43 PM
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Corporal
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Join Date: Aug 2008
Posts: 53
Thanks: 0
Thanked 6 Times in 4 Posts
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Re: Divine Right 2
Province 57 : "Basalt Halls of Atlantis" is not, actually, a sea province. Is this intentional? It didn't seem so as there are no graphical hints such as massive tunnels at the edges of the sea, or a huge floating city, or what have you.
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The Following User Says Thank You to darloth For This Useful Post:
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January 20th, 2009, 10:31 PM
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Corporal
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Join Date: Nov 2006
Location: Boston The Athens of America
Posts: 143
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Re: Divine Right 2
Oops, thanks Darloth it should be a deep sea province. I have fixed the error so just download the updated divine right 2.map file at
http://www.mediafire.com/?sharekey=3...60aad8a02bd7b1
Enjoy.
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March 21st, 2009, 02:45 PM
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Corporal
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Join Date: Aug 2008
Posts: 53
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Thanked 6 Times in 4 Posts
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Re: Divine Right 2
Looks like The Stormy Deep (154) isn't a sea province either. I'm guessing it should be deepsea given its colouration and name.
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November 12th, 2012, 05:59 AM
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Private
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Join Date: Jan 2007
Posts: 6
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Re: Divine Right 2
Hi,
This looks like a great map, but both of the mediafire download links are dead. Can someone who has this map re-upload it?
Thanks,
GunslingerV
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January 16th, 2013, 12:37 PM
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Corporal
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Join Date: Nov 2006
Location: Boston The Athens of America
Posts: 143
Thanks: 7
Thanked 10 Times in 1 Post
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Re: Divine Right 2
I have re-uploaded the files. Enjoy
Aristander
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