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July 8th, 2010, 12:56 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
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Re: Did Space Empires V kill Space Empires?
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July 9th, 2010, 05:08 AM
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Private
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Join Date: Oct 2008
Posts: 37
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Re: Did Space Empires V kill Space Empires?
Does that do AI as well as the tech trees?
Because I like the infinite old tech trees :P
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July 9th, 2010, 12:11 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
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Re: Did Space Empires V kill Space Empires?
But the AI does not like it (as much).
See Q1 thru Q3 here: http://www.captainkwok.net/balancemodfaqs.php
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July 10th, 2010, 06:34 PM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
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Re: Did Space Empires V kill Space Empires?
The major problem is that SEV is not really a direct sucessor to SEIV, as the playing style changed too much from one game to another... I mostly stopped playing SEV because it took too long to process it´s turns in a reasonable time, as it is a showstopper for me....
I play 4x space games a for a loong time, started in VGA Planets and i´m today at Sins.
Now, for the first time ever, i´m considering a Real-time space strategy game as a good sucessor for the classics 4x space games (I´m talking about Sins of a Solar Empire)...
My evolution of good 4x space games:
VGA Planets -> Stars! -> Master of Orion 2 -> Space Empires IV -> Sins of a Solar Empire
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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July 11th, 2010, 05:40 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Re: Did Space Empires V kill Space Empires?
Quote:
Originally Posted by Makinus
The major problem is that SEV is not really a direct sucessor to SEIV, as the playing style changed too much from one game to another... I mostly stopped playing SEV because it took too long to process it´s turns in a reasonable time, as it is a showstopper for me....
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Try Kwoks mod with the small systems submod ... greatly reduces turn generation times especially in mid/late game.
Does this by reducing the system size, and scaling down movement, sensors etc. accordingly.
It would cut down on processing time even more, if it didn't add lots of IQ-points to the AI - but that's a change that I at least really appreciate
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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July 12th, 2010, 05:20 AM
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Private
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Join Date: Oct 2008
Posts: 37
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Re: Did Space Empires V kill Space Empires?
Oh thanks guys, the balance mod was a "mod" that was meant to be the master file!?
Wow. Also I agree with the "wait a few tech levels before upgrading" and if it helps the AI it helps the AI
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July 13th, 2010, 09:15 PM
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Corporal
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Join Date: Mar 2003
Location: Australia
Posts: 109
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Re: Did Space Empires V kill Space Empires?
Killed it for me. I bought SEV based on my enjoyment of SEIV. After that I couldn't go back to SEIV.
Playing Distant Worlds now and not looking back.
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Want to auto back-up each turn?...Dom3Bak
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July 20th, 2010, 10:17 PM
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Private
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Join Date: Dec 2007
Posts: 36
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Re: Did Space Empires V kill Space Empires?
SEV hates vista. That's the biggest problem for me.
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July 22nd, 2010, 05:40 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: Did Space Empires V kill Space Empires?
Quote:
Originally Posted by Fenris99
SEV hates vista. That's the biggest problem for me.
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Huh?? I have Vista on my laptop, and SEV works fine for me.
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July 30th, 2010, 05:41 PM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
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Re: Did Space Empires V kill Space Empires?
Quote:
The major problem is that SEV is not really a direct sucessor to SEIV, as the playing style changed too much from one game to another
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Quote:
What killed the SE series was not SE5 in itself, but the absolutely dumb idea to sell it to Strategy First
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I absolutely agree with these two statements as to the core cause of Space Empires decline.
Firstly, SE5 was just TOO different from the previous incarnations, and had too many issues combined with an altogether new game style and awkward learning curve. While it does have it's diehard fans, SE5 has proven to have been realistically much less popular overall than SE4 was.
Secondly, and more importantly, selling off the franchise to Strategy First was a catastrophic mistake, and a costly one to Aaron personally. They even went so far as to have barred him contractually from working on another 4x space game for quite some time, and then all but abandoned any further development or support for SE5.
The combination of these two things dug a deep hole and have been slowly been pushing the SE franchise over the edge into it.
The odds are there might be a viable successor to the SE games, but there won't ever be any further development of existing, or hope for any new, SE franchise games.
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