.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old July 8th, 2010, 12:56 PM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Did Space Empires V kill Space Empires?

http://www.captainkwok.net/balancemod.php

This one.
Reply With Quote
  #12  
Old July 9th, 2010, 05:08 AM

Dorjan Dorjan is offline
Private
 
Join Date: Oct 2008
Posts: 37
Thanks: 8
Thanked 0 Times in 0 Posts
Dorjan is on a distinguished road
Default Re: Did Space Empires V kill Space Empires?

Does that do AI as well as the tech trees?

Because I like the infinite old tech trees :P
Reply With Quote
  #13  
Old July 9th, 2010, 12:11 PM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Did Space Empires V kill Space Empires?

But the AI does not like it (as much).

See Q1 thru Q3 here: http://www.captainkwok.net/balancemodfaqs.php
Reply With Quote
  #14  
Old July 10th, 2010, 06:34 PM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default Re: Did Space Empires V kill Space Empires?

The major problem is that SEV is not really a direct sucessor to SEIV, as the playing style changed too much from one game to another... I mostly stopped playing SEV because it took too long to process it´s turns in a reasonable time, as it is a showstopper for me....

I play 4x space games a for a loong time, started in VGA Planets and i´m today at Sins.

Now, for the first time ever, i´m considering a Real-time space strategy game as a good sucessor for the classics 4x space games (I´m talking about Sins of a Solar Empire)...

My evolution of good 4x space games:

VGA Planets -> Stars! -> Master of Orion 2 -> Space Empires IV -> Sins of a Solar Empire
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
  #15  
Old July 11th, 2010, 05:40 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Did Space Empires V kill Space Empires?

Quote:
Originally Posted by Makinus View Post
The major problem is that SEV is not really a direct sucessor to SEIV, as the playing style changed too much from one game to another... I mostly stopped playing SEV because it took too long to process it´s turns in a reasonable time, as it is a showstopper for me....
Try Kwoks mod with the small systems submod ... greatly reduces turn generation times especially in mid/late game.
Does this by reducing the system size, and scaling down movement, sensors etc. accordingly.
It would cut down on processing time even more, if it didn't add lots of IQ-points to the AI - but that's a change that I at least really appreciate
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #16  
Old July 12th, 2010, 05:20 AM

Dorjan Dorjan is offline
Private
 
Join Date: Oct 2008
Posts: 37
Thanks: 8
Thanked 0 Times in 0 Posts
Dorjan is on a distinguished road
Default Re: Did Space Empires V kill Space Empires?

Oh thanks guys, the balance mod was a "mod" that was meant to be the master file!?

Wow. Also I agree with the "wait a few tech levels before upgrading" and if it helps the AI it helps the AI
Reply With Quote
  #17  
Old July 13th, 2010, 09:15 PM

das123 das123 is offline
Corporal
 
Join Date: Mar 2003
Location: Australia
Posts: 109
Thanks: 2
Thanked 20 Times in 11 Posts
das123 is on a distinguished road
Default Re: Did Space Empires V kill Space Empires?

Killed it for me. I bought SEV based on my enjoyment of SEIV. After that I couldn't go back to SEIV.

Playing Distant Worlds now and not looking back.
__________________
Want to auto back-up each turn?...Dom3Bak
Reply With Quote
  #18  
Old July 20th, 2010, 10:17 PM

Fenris99 Fenris99 is offline
Private
 
Join Date: Dec 2007
Posts: 36
Thanks: 0
Thanked 0 Times in 0 Posts
Fenris99 is on a distinguished road
Default Re: Did Space Empires V kill Space Empires?

SEV hates vista. That's the biggest problem for me.
Reply With Quote
  #19  
Old July 22nd, 2010, 05:40 PM
gregebowman's Avatar

gregebowman gregebowman is offline
Colonel
 
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
gregebowman is on a distinguished road
Default Re: Did Space Empires V kill Space Empires?

Quote:
Originally Posted by Fenris99 View Post
SEV hates vista. That's the biggest problem for me.
Huh?? I have Vista on my laptop, and SEV works fine for me.
Reply With Quote
  #20  
Old July 30th, 2010, 05:41 PM
Black_Knyght's Avatar

Black_Knyght Black_Knyght is offline
Captain
 
Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
Black_Knyght is on a distinguished road
Default Re: Did Space Empires V kill Space Empires?

Quote:
The major problem is that SEV is not really a direct sucessor to SEIV, as the playing style changed too much from one game to another
Quote:
What killed the SE series was not SE5 in itself, but the absolutely dumb idea to sell it to Strategy First
I absolutely agree with these two statements as to the core cause of Space Empires decline.

Firstly, SE5 was just TOO different from the previous incarnations, and had too many issues combined with an altogether new game style and awkward learning curve. While it does have it's diehard fans, SE5 has proven to have been realistically much less popular overall than SE4 was.

Secondly, and more importantly, selling off the franchise to Strategy First was a catastrophic mistake, and a costly one to Aaron personally. They even went so far as to have barred him contractually from working on another 4x space game for quite some time, and then all but abandoned any further development or support for SE5.

The combination of these two things dug a deep hole and have been slowly been pushing the SE franchise over the edge into it.

The odds are there might be a viable successor to the SE games, but there won't ever be any further development of existing, or hope for any new, SE franchise games.
__________________
Run if you like, you'll only die tired....

Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.