Hello, and welcome, Danopian!
Thanks a lot for the compliments. This game has been an obsession for over a year now, and the players have influenced it from the beginning. I will now address your & Cyberis's points...
-landing party take-off = heal : I have postulated several methods of limiting this. a cooldown on the shuttle, either while in space or on planets. A supply cost for every landing. etc.
Actually , monsters do respawn, but only after you've killed them all.
works exactly the opposite of your suggestion, but I do see the merit in it.
- shooting doors: that's one your just going to have to deal with. that is working as designed. Some monster can't go thru doors, and some doors don't open on their own... there has to be some risk
- A screen showing what slots your ship (and away crew) has available :
this was recently suggested. There are side menus that show what you currently have installed (click the 3 golden buttons), but I never thought to show what you have "empty". I can also see the merit in that.
Cyberis, I quoted your "15 hour demo" several times yesterday. That is just an awesome review in itself!
Addictive: yes it is, and my wife's not happy about it either
I actually used to have flashing text on the screen at all times : "stop playing and program"
tooltip: there is a form of tooltip for the ship stats; it shows up in the little "explorer bar" that is a single line. Definitely explained in manual.
officers: They are people who grant you various bonuses according to their skills. They gain XP by performing class-specific actions, and level up. You can assign them to away missions but risk losing them.
crafting: this is with key [C] or [F8].
quick run-down: components & devices (weapons, engines, etc.) are made from "parts" and a "schematic" . there are 25 parts, and schematics are randomized for each new game. "salvage" an item to learn its schematic and gain 1 of each part it's made from. Building a new one takes 5 of each part, but that can be greatly reduced. Salvage more stuff to increase your crafting level, and then you can build better stuff too. wow.
Diseases: I can't believe that no one has mentioned diseases yet! You must be careful players... I respect that.
Quote:
I'm amazed that you did all this in just a year and it looks like you did it from scratch
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THANK YOU! Most people just don't understand the amount of work it takes to create something of this scope... early mornings, late nights, weekends, and a whole lot of "just 5 more minutes, dear...".
bob