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  #11  
Old February 23rd, 2005, 06:09 PM
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Default Re: System Gravitational Shields

The Prevent Warp Closure ability works on a component, so I gather all the others work too.

I am actually starting to believe all abilities that make sense on a component work: does anyone know of an ability which would invalid this belief?

(Edited for the sake of clearness)
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  #12  
Old February 23rd, 2005, 06:14 PM
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Default Re: System Gravitational Shields

Quote:
Alneyan said:
The Prevent Warp Closure ability works on a component, so I gather all the others work too.

I am actually starting to believe all abilities that make sense on a component work: does anyone know of an ability planet-only, even though it would make sense to have it on a component? (So not the abilities linked with planets)
Planetary Shields. You can use the phased shield ability on a facility, and the planet gets phased shields instead of regular.

It should work the other way around too, and may come in handy as an extra AI Tag -style ability for distinguishing normal shield generators of differing sizes for example.
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  #13  
Old February 23rd, 2005, 06:17 PM
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Default Re: System Gravitational Shields

I kind of assumed most of them didn't work... all the point-generation ones, for examples, needed new versions to work on ships and bases.

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  #14  
Old February 23rd, 2005, 06:22 PM
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Default Re: System Gravitational Shields

I was more speaking of abilities like System-wide bonuses, like the mobile shrines Adamant uses. Would there be any reason for an ability affecting a whole system not to work on a component?

Hmm, I will try something like System-wide increase in research. Back to the lab! That one doesn't do anything (it isn't supposed to be shown on the colonies themselves, but there was no result in the Research screen or in the scores either). I guess only abilities not affecting planets at all work. Hmm...
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  #15  
Old February 23rd, 2005, 06:25 PM
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Default Re: System Gravitational Shields

Chapter 16 of SEIV Modding 101 lists all of the abilities and the file that each is valid in. It will tell you which facility abilities can be used on components and vice versa.
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  #16  
Old February 23rd, 2005, 06:26 PM
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Default Re: System Gravitational Shields

The only reason is the game might not be programmed to check for such things.

Training? I imagine with the moon training bug, this would allow stacking ships to instantly train to the max. This might not be so bad, though, as you could thus attach a maintenance cost to training, representing the cost of pre-training crews for ships, which is perhaps slightly more logical than having to build ships and then train their crews using the actual ships.

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  #17  
Old February 23rd, 2005, 06:27 PM
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Default Re: System Gravitational Shields

Cool! Thanks Fyron!
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  #18  
Old February 23rd, 2005, 06:31 PM
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Default Re: System Gravitational Shields

Looks like I was busy reinvinting the wheel. I suppose nobody is interested in my prototype for the Wheel Mark2?

Thanks Fyron for the link. I had expected a few more abilities to work for components (mainly the system resource generation ones, and the happiness ability), but it appears it isn't the case.
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  #19  
Old February 23rd, 2005, 06:52 PM
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Default Re: System Gravitational Shields

Hmm, that is a great resource, though it isn't 100% accurate on all details in the current version, so it might still be worth testing any groovy ideas to make sure they really don't work in the current version.

(examples: Combat Modifier - System doesn't give an ECM bonus - only an offensive bonus. Combat To Hit Defense Minus
subtracts rather than adds.)

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  #20  
Old February 23rd, 2005, 07:24 PM
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Default Re: System Gravitational Shields

Have any of you ever tried to take on a fully armed and full sphere or ring world? I sent an entire fleet of dreadnoughts against one such sphere world that I had turned over to the Ai like 500 turns prior, and I lost all 200 ships. They are next to impossible to take down if they have LR WP. (And brother did it ever.)
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