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March 7th, 2008, 02:30 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
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Re: LA Ermor\'s Dominion Change in 3.15...
Ermor also needs money for indy mages...
Pillage requires a large force just sitting around.
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March 7th, 2008, 02:42 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: LA Ermor\'s Dominion Change in 3.15...
Quote:
Velusion said:
Quote:
Twan said:
I think it's a big nerf for the guys rushing Ermor as soon they can for the 15d gems...
Already the ermorian castle was a trap for living conquerors, with no supply inside a counter attack could be devastating. Now supplies will be a problem even in the very early war to approach it.
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Supply is a red herring here IMHO. Staving is not good but hardly crippling and easily countered by many items.
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Yeah I agree D: I've definitely run starving armies around the map. This is especially true for guys with mindless units, like R'yleh. Starving? Who cares, I'm morale 50!
Jazzepi
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March 7th, 2008, 03:09 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: LA Ermor\'s Dominion Change in 3.15...
Pray for a hidden gold mine! At zero population you can tax it at 200% and get double funds out of it. Searching for earth sites would be a good plan.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 7th, 2008, 03:26 AM
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Sergeant
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Join Date: Jan 2004
Posts: 229
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Re: LA Ermor\'s Dominion Change in 3.15...
confirmed - patrolling with taxes at 200% seems to be your best source of income (at least in your capital). the gain's not huge though, so i'd only bother patrolling for the first turn or two in high income provinces.
in other news, playing LA ermor against a single normal AI on a small map is pretty hilarious. I was running these 5-turn income tests, when after the last one i noticed that my capital was now bordering agartha. i took all of the available units (8 dom pretender) with my starting commander, and marched. got straight to their capital, sat there until i breached the walls, took it, then mopped up the rest of them. i never spent a single gem, or used anything other than that starting army.
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March 7th, 2008, 06:05 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Re: LA Ermor\'s Dominion Change in 3.15...
In dom2 I always took Turmoil-3,Sloth-3,Death-3,Cold-3,Luck-3 (and magic depending on strategy), so I don't see that as changing much
And besides, it is being multiplied by 10, yes, but from what number exactly?
My tests indicate that their death dominion now kills 5% of the population per candle (and that population death occurs after dominion spread)
IIRC that's the same number it was in dom2.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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March 7th, 2008, 06:12 AM
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Captain
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Join Date: Sep 2004
Location: France
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Re: LA Ermor\'s Dominion Change in 3.15...
Quote:
Jazzepi said:
Yeah I agree D: I've definitely run starving armies around the map. This is especially true for guys with mindless units, like R'yleh. Starving? Who cares, I'm morale 50!
Jazzepi
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Rlyeh isn't the best example, take a nation with ressource intensive troops and no nature (there are many in LA, Atlantis, Agartha, Marignon, etc...) having all the troops you use in an early war to try to destroy Ermor diseased (and demoralized for the final battles against morale 50 ennemies who never rout) may make a big difference (of course if you win fast, the 15d gems per turn make your mortal armies less important, but if Ermor succeeds to resist a moment it can change the outcome of the war).
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March 7th, 2008, 07:36 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
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Re: LA Ermor\'s Dominion Change in 3.15...
Even now, I'm fighting LA Ermor as Bogarus. No nature mages = no way to mitigate starvation. Already my first army has starved to death (thankfully, not commanders). Good thing my peshty are quite expendable anyway.
But with this new patch, commanders are going to starve too...
At least my dominion 10 helps to safeguard my own lands.
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March 7th, 2008, 07:39 AM
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BANNED USER
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Join Date: Feb 2007
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Re: LA Ermor\'s Dominion Change in 3.15...
Commanders can starve in the new patch? That's quite a change. Before they never suffered from starvation, even with 0 supplies.
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March 7th, 2008, 07:53 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: LA Ermor\'s Dominion Change in 3.15...
Since when are commanders going to starve in 3.15? I've not heard anything about it and neither has anyone else in the beta group so far as I know.
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March 7th, 2008, 08:09 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
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Thanked 8 Times in 7 Posts
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Re: LA Ermor\'s Dominion Change in 3.15...
You mean, commanders dont need to eat in Dominions?.. I thought they just get the first share of supplies. But when supplies = zero, they starve, dont they?
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