Version 0.4
It's probably not the definitive version (changes to the garrisons need testing) but as there were errors in the last, I release my actual one.
Fixes :
- re-verified the map and corrected some neighbour errors (removed 193 198 added 122 137)
- all knownsite -> knownfeature
- all "(monster name)s" --> "(monster name)"
- the "flying cow of pharaex" was a kraken instead of a shedu
(and died in turn 1 in its land province)
Other changes :
- bonus for the weakest big monsters and the keepers of the gateways : an heroic ability for many (they get some starting xp but not too much, so players should be able to have heroes by turn 3 or 4), + 2 wyverns bodyguards for manticores, + 2 scorpion men bodyguards and 3 scorpion beast units for scorpion kings
- all big monsters garrisons get a telestic animate with blood 1 but no slaves (the goal is to avoid the auto rout phenomenon - the human mages were sometimes exhausted very fast, the magic beings dissolved and the big monsters even if still alive and not tired were auto routed due to the resulting 75% losses) - telestic animates also keep their holy powers (armies of skeletons were too good against my garrisons with no priest) and the ones of gateways provinces get holy 3 to smite a little
- human and aquatic bonus garrisons recieve some indie priest(s) as well (sea fathers for seas) ; cities get a bonus of 20 heavy infantry + a mage from their sites
- many of the v0.3 bonus garrisons toned down, they were often more efficient than the ones with big monsters (the Black Towers with a demon summoner get 3 demon knight as starting units but no longer are in addition with normal troops ; many other have a little less units)
- the commanders of special garrisons of the same type now get different items, so no garrison is exactly like another ; globally fewer items per garrison but more powerful
- less gems for indie mages globally
- + 1 bonus site per gateway province, all schools now have a bonus somewhere (and conjuration in all gateways)
- a little less population in the starting areas