.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old July 30th, 2004, 12:40 AM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default odds of random events : constant or dependent on amount ? (temple kill event etc. )

how are the odds for random events distributed ?
lets say you take luck 0 .
some events have conditions/requirements to fire like the temple kill events .

so does dominions simply check if the requirements are fulfilled and move all events where they are into 2 pools one for bad and one for good events ?
then when a random event has to be chosen first at luck 0 with 50% probability either a good or bad event is chosen .
then dominions just choses one random event out of the good / bad random event pools .

do there all events have the same chance of being chosen of 1/number possible events in pool ?
or do the chances for a temple kill event increase the more temples you have ?

furthermore are there additional event triggers like you may get no +1000 gold event in the first 10 game turns ?

furthermore , inspired by an old statement of norfleet :
no more random events than 3 / turn can happen .
doom horrors create bad events though .
norfleet said he once got 8 bad random events from doom horrors in one single province .

are there special rules for doom horror events or are they the same as for every event from the bad events pool ?
Reply With Quote
  #2  
Old July 30th, 2004, 02:23 AM
Stormbinder's Avatar

Stormbinder Stormbinder is offline
First Lieutenant
 
Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
Stormbinder is on a distinguished road
Default Re: odds of random events : constant or dependent on amount ? (temple kill event etc. )

Quote:
Originally posted by Boron:
how are the odds for random events distributed ?
lets say you take luck 0 .
some events have conditions/requirements to fire like the temple kill events .

so does dominions simply check if the requirements are fulfilled and move all events where they are into 2 pools one for bad and one for good events ?
then when a random event has to be chosen first at luck 0 with 50% probability either a good or bad event is chosen .
then dominions just choses one random event out of the good / bad random event pools .

do there all events have the same chance of being chosen of 1/number possible events in pool ?
or do the chances for a temple kill event increase the more temples you have ?

furthermore are there additional event triggers like you may get no +1000 gold event in the first 10 game turns ?

furthermore , inspired by an old statement of norfleet :
no more random events than 3 / turn can happen .
doom horrors create bad events though .
norfleet said he once got 8 bad random events from doom horrors in one single province .

are there special rules for doom horror events or are they the same as for every event from the bad events pool ?
There is a complete list of all possible events somewhere out there, together with thier requirements. You may try searching for it in the forum or on the net if you are interested in some particular events.


As for the probabilities, the chance of events is evaluated on province by province basis. That means that your scale only directly corelates with probability of events if you have the same "luck" scale in all your provinces and they have positive dominion.

The other side of this coin is that if let's say - you have Misfortune 3, and strong dominion with temples on your border, than your neigbors will suffer necause of *your* bad luck. I especially like wathing water provinces near my shores controled by my neigbors (while I have Misfortune 3 and pushing it into the ocean with my land temples), being plagued by nasty events turn after turn, like rampaging Sea Kings with dozen of mean sea Trolls tearing everything apart.
Reply With Quote
  #3  
Old July 30th, 2004, 03:50 AM

Sheap Sheap is offline
Second Lieutenant
 
Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
Sheap is on a distinguished road
Default Re: odds of random events : constant or dependent on amount ? (temple kill event etc. )

How sure are you?

I've been under the impression (based on forum postings) that the frequency and quality of random events was totally dependent on the order/luck scales in your home province only.
Reply With Quote
  #4  
Old July 30th, 2004, 05:51 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: odds of random events : constant or dependent on amount ? (temple kill event etc. )

Quote:
Originally posted by Sheap:
How sure are you?

I've been under the impression (based on forum postings) that the frequency and quality of random events was totally dependent on the order/luck scales in your home province only.
No, no, no, no, no. Frequency and quality of random events is determined by local luck scale.

This is one reason why Strange Opening for example is not such a very good magic site to find despite the 2 Astral gems per turn, becauses it causes +3 Misfortune in province, so you will have Misfortune to some degree unless your dominion is Luck +3 in which case they cancel out. Totem Poles on the other hand does just the opposite, it increases Luck in the province.

Edi
Reply With Quote
  #5  
Old July 30th, 2004, 09:27 AM
Stormbinder's Avatar

Stormbinder Stormbinder is offline
First Lieutenant
 
Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
Stormbinder is on a distinguished road
Default Re: odds of random events : constant or dependent on amount ? (temple kill event etc. )

Quote:
Originally posted by Sheap:
How sure are you?

I've been under the impression (based on forum postings) that the frequency and quality of random events was totally dependent on the order/luck scales in your home province only.
I am pretty sure Sheap. IIRC devs have posted such info, in some old thread where they were discussing luck effects. It also corelates with my pwn observations.

[ July 30, 2004, 08:29: Message edited by: Stormbinder ]
Reply With Quote
  #6  
Old July 30th, 2004, 10:03 AM

Sheap Sheap is offline
Second Lieutenant
 
Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
Sheap is on a distinguished road
Default Re: odds of random events : constant or dependent on amount ? (temple kill event etc. )

Hmm.

Well, OK then. I certainly like this much better as it makes Misfortune hostile dominion like any other (although somewhat less severe since even with misfortune, maybe still nothing will happen).
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.