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October 6th, 2011, 03:24 AM
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Second Lieutenant
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Join Date: Dec 2010
Posts: 517
Thanks: 17
Thanked 35 Times in 24 Posts
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Re: Mytheology 3.10 And 3.11
Wouldn't it make more sense for Cthulu's unit type to be great old one? Cthulu is his name, so it seems a bit odd to have "some name the Cthulu who radiates power". You could also do the same thing with Aku, call him a shape shifting master of darkness instead of his name.
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February 4th, 2013, 04:12 PM
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Corporal
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Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Mytheology 3.10 And 3.11
Bug? I summoned a snow troll and it summoned Kong instead?
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February 4th, 2013, 07:00 PM
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Corporal
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Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Mytheology 3.10 And 3.11
Quote:
Originally Posted by iceboy
Bug? I summoned a snow troll and it summoned Kong instead?
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Also there are three taoist masters?
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February 5th, 2013, 10:26 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Mytheology 3.10 And 3.11
I really love this mod. It is one that I play with regularly.
Can we get it hosted somewhere else please? As has been the offer since Dominions 1 I will host any Dominions thing on my server
Since our stuff seems to be needed for years and years we need to rehouse mods, maps, programs, and important conversations somewhere other than here (and somewhere other than Desura also)
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October 6th, 2011, 07:59 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Mytheology 3.10 And 3.11
It does.
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February 5th, 2013, 05:10 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Mytheology 3.10 And 3.11
I have not tested it latest patch, and yeah, it has been pretty buggy before. Will look at them. Thanks for telling me stuff was wrong.
Which other mods did you use?
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February 5th, 2013, 06:32 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Mytheology 3.10 And 3.11
I'm guessing that a snow troll is a unit added by a mod. As it isn't in the base game or CBM. It really helps if you list any other mods you use.
Unit numbers of the different bugged monsters is even better. On the unit screen use "shift + I" to bring up the monster number information.
The snow troll and Kong problem is probably caused by a different mod also using Kongs monster number 2326, 2325, or 2324. As there are three variants. (one for each age) just knowing which one shows up would help a lot.
The three similar Toasist masters was a bug I heard about before, but cannot recall what caused it, or if I even fixed it.
Edit: check, yeah, that was a known bug. I should put some effort into fixing this.
Edit2: I can only get two of them to show up.
Edit3: I think I have fixed the multiple masters problem.
Last edited by Soyweiser; February 5th, 2013 at 06:49 AM..
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February 5th, 2013, 04:00 PM
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Corporal
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Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Mytheology 3.10 And 3.11
Quote:
Originally Posted by Soyweiser
I'm guessing that a snow troll is a unit added by a mod. As it isn't in the base game or CBM. It really helps if you list any other mods you use.
Unit numbers of the different bugged monsters is even better. On the unit screen use "shift + I" to bring up the monster number information.
The snow troll and Kong problem is probably caused by a different mod also using Kongs monster number 2326, 2325, or 2324. As there are three variants. (one for each age) just knowing which one shows up would help a lot.
The three similar Toasist masters was a bug I heard about before, but cannot recall what caused it, or if I even fixed it.
Edit: check, yeah, that was a known bug. I should put some effort into fixing this.
Edit2: I can only get two of them to show up.
Edit3: I think I have fixed the multiple masters problem.
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Thanks! The mods I use are:
CBM 1.94
BI Gold
Community Sprites Update
COE Summons
CPCS
CPSummons
Holy War LE
Llama Banners
Mythology
Nova Deus
OEM
SiteMod
Sombre Summons
Thematic Endgame
More Trolls
AICIM
Well Behaved Wizard
FW Thugs and Summons
And just figured it out that it is FW Thugs and Summons that is the problem.
Also I deleted one of the taoists from the mythology mod and that fixed the other problem as well. Yes only two show up but there were three listed in the mod.
Last edited by iceboy; February 5th, 2013 at 04:10 PM..
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February 20th, 2013, 06:19 AM
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Second Lieutenant
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Join Date: Dec 2010
Posts: 517
Thanks: 17
Thanked 35 Times in 24 Posts
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Re: Mytheology 3.10 And 3.11
Quote:
Originally Posted by iceboy
CBM 1.94
BI Gold
Community Sprites Update
COE Summons
CPCS
CPSummons
Holy War LE
Llama Banners
Mythology
Nova Deus
OEM
SiteMod
Sombre Summons
Thematic Endgame
More Trolls
AICIM
Well Behaved Wizard
FW Thugs and Summons
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This is an insane amount of mods to be using all at once, of course you're going to get loads of conflicts. My 2 mods alone probably conflict, since iirc I used the first free MC monster slots in both of them.
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February 20th, 2013, 11:53 PM
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Corporal
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Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Mytheology 3.10 And 3.11
Quote:
Originally Posted by Admiral_Aorta
Quote:
Originally Posted by iceboy
CBM 1.94
BI Gold
Community Sprites Update
COE Summons
CPCS
CPSummons
Holy War LE
Llama Banners
Mythology
Nova Deus
OEM
SiteMod
Sombre Summons
Thematic Endgame
More Trolls
AICIM
Well Behaved Wizard
FW Thugs and Summons
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This is an insane amount of mods to be using all at once, of course you're going to get loads of conflicts. My 2 mods alone probably conflict, since iirc I used the first free MC monster slots in both of them.
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Thanks which two mods are both yours? The thugs and summons is the only conflict I have seen. Dont use that anymore nor do I use AICIM or Well Behaved Wizard as they cause the game to crash...
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