.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

Reply
 
Thread Tools Display Modes
  #11  
Old April 21st, 2005, 03:00 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Null Item Mod

I think you could mod some of them to be free but aquatic, so that they wouldn't be of any use. That might screw up the computer (=AI), though...
Reply With Quote
  #12  
Old April 21st, 2005, 03:28 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Null Item Mod

Quote:
Endoperez said:
I think you could mod some of them to be free but aquatic, so that they wouldn't be of any use. That might screw up the computer (=AI), though...
And look rather un-elegant.
Reply With Quote
  #13  
Old April 22nd, 2005, 03:25 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Null Item Mod

No significant change about selecting items by their weapon/armor number appeared in the updated modding manual. There is also no information on how to handle the Magic Staffs (aka Staff of Elemental Mastery), which share the same weapon number and the same name.
Reply With Quote
  #14  
Old April 23rd, 2005, 05:02 AM
Johan K's Avatar

Johan K Johan K is offline
Brigadier General
 
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
Johan K is on a distinguished road
Default Re: Null Item Mod

Alneyan, #selectweapon 6 works for me. The number you use here is not a weapon number but a magic item number. 6 is for two handed sword of sharpness. I guess some way to see magic item number in Dominions II would be useful, but there is none. But if you have the manual you can count yourself, fire sword is number 1, ice sword number 2 and so on.
__________________
http://www.illwinter.com
Reply With Quote
  #15  
Old April 23rd, 2005, 06:40 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Null Item Mod

I see; I had expected this number to be the regular armor/weapon number, as it is the only one we have direct access to. Of course, it didn't make much sense.

Thanks for the information; I will probably add that information to the Null Item mod, though selecting by the number should only be useful in the case of those Three weapons. I gather the item number is equal to the place of the objet in the list of items? So, one-handed weapons, then two-handed weapons, and so on?
Reply With Quote
  #16  
Old April 23rd, 2005, 07:35 AM
Johan K's Avatar

Johan K Johan K is offline
Brigadier General
 
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
Johan K is on a distinguished road
Default Re: Null Item Mod

Hmmm, I think I was wrong in assuming they would be in the same order in the manual. One and two handed weapons should be mixed randomly
__________________
http://www.illwinter.com
Reply With Quote
  #17  
Old April 23rd, 2005, 07:51 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Null Item Mod

You will not deter me from getting those item numbers. I will run some tests with the "trial and error" solution, a day when I feel insomniac: put a couple of commands changing the paths of items 1 to 6, and see what items are changed. Wash, rinse, and repeat.
Reply With Quote
  #18  
Old April 23rd, 2005, 10:58 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Null Item Mod

We deliver on our promises! Version 1.0 is now available, with the matter of those three items resolved (thanks Johan for the information), and the addition of one item I had forgotten (the Champion's Trident). The attachment to my first post has been updated with the newer file.

Two features are still missing: full stats for weapons and armor, and the item numbers of all the items. I am not sure if those two features are really needed however (especially the latter one); if two items do not share the same name, what is the use of item numbers?
Reply With Quote
  #19  
Old April 25th, 2005, 02:19 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Null Item Mod

I don't believe the items are sorted correctly in the manual. They are not sorted by 1h/2h in the game IIRC.
__________________
www.illwinter.com
Reply With Quote
  #20  
Old April 25th, 2005, 03:32 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Null Item Mod

I suppose you can just create an item mod that will change magic item #1 so it is named "1" and #2 so it is named "2" etc and find the real order.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.