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  #11  
Old June 9th, 2007, 02:53 PM
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Default Re: SE4X is now SE4 Advanced

Here's the current research structure. The Specific Research areas will probably change before the mod is released, but you can get the general idea of how things flow. I'll post more updates as things progress.

Remember, most of the Specific Research fields aren't revealed right away.

General Research:
Construction
Electronics
Physics
Weapons
Biotech
Psychology

Specific Research:
Armor
Shields
Stealth
Satellites
Fighters
Mines
Troops
Drones
Weapon Platforms
Energy Weapons
Missile Weapons
Torpedo Weapons
Biological Weapons
Gravitational Weapons
Warp Weapons
Minerals Extraction
Radioactives Extraction
Organics Extraction
Applied Research
Applied Intelligence
Warp Point Manipulation
Planet Manipulation
Star Manipulation
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  #12  
Old June 10th, 2007, 07:52 PM
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Default Re: SE4X is now SE4 Advanced

Speaking of tools:
http://imagemodserver.mine.nu/other/...researcher.zip

Should come in handy for arranging the AI research priorities.

msvbvm50 from MS if you need it
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  #13  
Old June 10th, 2007, 10:13 PM
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Default Re: SE4X is now SE4 Advanced

You'll likely need to hunt down a copy of MSVBVM50.DLL to use it.

There is also this AI research tool (requires .NET 2.0 Framework):

http://home.spaceempires.net/downloads-file-632.html
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  #14  
Old June 11th, 2007, 03:14 AM
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Default Re: SE4X is now SE4 Advanced

Thanks for the links guys. Writing the AI research files should be no problem. It's testing and tweaking them that's the tedious part.
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  #15  
Old June 20th, 2007, 08:41 PM
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Default Re: SE4X is now SE4 Advanced

Sounds like you're really on to something here, and I am eager to see it turn out.
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