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View Poll Results: What Is Your Favorite Path?
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Air
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5 |
6.85% |
Earth
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8 |
10.96% |
Fire
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1 |
1.37% |
Water
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4 |
5.48% |
Nature
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6 |
8.22% |
Astral
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21 |
28.77% |
Death
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15 |
20.55% |
Blood
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13 |
17.81% |
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August 16th, 2007, 01:33 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: Your Favorite Magic Path
My faves:
Air/Astral/Fire
Water/Death
Earth/Nature/Blood
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August 16th, 2007, 02:37 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Your Favorite Magic Path
Aw, come on, who can top:
Banish to Inferno, Life for a Life, Leech, Hellbind Heart, Bloodletting, Blood Vengence, more unique summons than all other paths combined, some of the best troop summons, ability to form a sabbath, rejuvination (youth boots), Hoard from Hell, Rain of Toads, Infernal Disease, blood stones, robe of the magi, blood thorn, Astral Corruption....oh, and did I mention cheap blood slaves?
__________________
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Baalz good player pledge
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August 18th, 2007, 06:26 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
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Re: Your Favorite Magic Path
Fire is just too simple, too direct. It is like magic in every other computer game I play, while the other paths have neat twists and turns.
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August 18th, 2007, 06:47 AM
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Sergeant
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Join Date: Mar 2004
Location: cali
Posts: 325
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Your Favorite Magic Path
One of the things I've always liked about Dominions is Fire's relative weakness. It has uses, nobody is crazy enough to say otherwise, but unlike practically every other cookie cutter fantasy world out there, in Dominions fire magic is one of the low paths on the totem pole.
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August 18th, 2007, 08:20 AM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Your Favorite Magic Path
Earth magic is probably my favourite. It's great all-round path, with anti-chaff and anti-SC spells. It has solid buffs, items and summons. It synergises well with every other magic path.
Fire magic is the weakest path. It has the worst summons, the worst items, poorish buffs and its attack spells are not really much better than air, earth or water. Oh, and it causes your mages to age faster.
I'd promote fire to a full-on buff school, like nature and astral, which would tie in with its leadership effects. Some suggestions:
Valour: Units with this buff always get reduced to 1 hit point before dying. A more bloody version of twist fate. Doesn't work on mindless units, undead or demons.
Giant Slayer: Grants attack and strength bonuses against larger enemies.
Radiance: Increases the damage of the caster's spells by 30%. Chance of aging the caster.
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August 18th, 2007, 09:07 AM
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Sergeant
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Join Date: Aug 2002
Posts: 218
Thanks: 0
Thanked 2 Times in 1 Post
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Re: Your Favorite Magic Path
Well, falling fires is less fatiguing than thunder strike (and has a larger AOE). Shorter range, though.
Flaming arrows is a great buff.
Some of the standard thug shields, golden and charcoal, out there require fire (along with earth).
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